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interviews archive

Interview with Sparth

Well, to sum it up, I have been an artist since I was five. I lived abroad for many years as a kid, went back to France at the end of the eighties until 2003 when we decided to leave for Canada. In 2005, we had to solve a dilemma: leave Montréal where people are great, but where the weather was so hard to endure. We finally settled down in Dallas and I have been living here since.

 

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Interview with Ryan Church - part 1

since about the age of five I have been drawing. Illustrating books, making my own books, copying dinosaur books, spaceship books and stuff like that.  My dad was an artist so he put a pencil in my hand early on.  He taught me the basics of perspective and stuff really early. I’ve been drawing as early as I can remember.  I always knew I wanted to go to school to be an artist, but I wanted to do other things too so it wasn’t until later on that I made the decision and said this is where I want to take my life. 

 

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Interview with Ryan Church - part 2

At Disney I was introduced to the theme park aspect of entertainment design, which is really cool. Working on designs for Epcot Center and all that, it was awesome. As for the ILM offer, they did end up calling back and they said that they had a digital feature which they were going to be making and Steven Spielberg was going to be directing. I thought, oh this is going to be cool, so I dropped everything in Southern California, moved up to Northern California and got on this movie with ILM. 

 

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Interview with J.P Targete

 I always loved drawing and painting, mainly influenced by my dad who is an architect. I grew up always wanting to draw. I was always tracing stuff and when I was five I realized, wow, I don’t need to trace anymore. It was at that point that I just started drawing by hand. I was always interested in art classes in school. I would get some comic books and sort of look at the hero and draw them. Eventually I started making my own stuff up and that is where the creativity started.

 

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Interview with Sebastien Larroude

Humm! How to start? A Frenchman eats a lot of cheese on a fresh baguette and drinks the best wines; he travels a lot as well… I went to an Art School in France (Photography and fine-arts) and I decided to leave this country few years later. I first started as a 3D Artist (animation, rendering, lighting, modeling… I even did some rigging) using all the software available like Lightwave, 3Dsmax, Xsi, Maya, Modo and ZBrush. I ended up logically doing some compositing with Digital Fusion.

 

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Interview with David Levy

Bonjour Barontieri, as you mentioned, we definitely have known each other for a long time! I remember with emotions those years studying in industrial design, so much has happened since. I am a visual director in Austin, managing concept art teams in order to create the most beautiful games possible. Nowadays, as you very well know, the industry has changed so much, that any large size project needs to be pre-digested before production can take over... 

 

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