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interviews archive

Interview with Olivier Dubard

Olivier Dubard, environment artist, matte painter and concept designer, talks to us about his experiences working on films from Marvel’s Black Panther and Disney’s Beauty and the Beast to Hotel Transylvania 3, and why it’s crucial for artists to develop an open, problem-solving mindset to efficiently collaborate in a production pipeline.


Read the interview with Olivier Dubard by Courtney Trowbridge

coming soon

Futuristic Mech Design with Gurmukh Bhasin

coming soon

Character Photogrammetry - 3D Scan and Retopology for Production

3D Scan and Retopology for Production

interviews archive

Interview with Robby Branham

Interview with Robby Branham Senior 3D generalist and compositing artist Robby Branham has worked on everything from Coke commercials to cinematics for Clash of Clans. He reveals what it takes to succeed as a 3D generalist, provides his tips for surviving as a freelancer, and explains why Houdini is no longer just a tool for technical directors, but an essential part of any artist's skill set.


Read the interview with Robby Branham by Jim Thacker

interviews archive

Interview with Alex Nice

Interview with Alex NiceVeteran concept illustrator and art director Alex Nice discusses how his work on movies like The Jungle Book, Pacific Rim and Tron: Legacy informs his training for The Gnomon Workshop, and reveals how becoming a successful concept artist means staying abreast of new technology: from 3D software to room-scale virtual reality.

Read the Interview with Alex Nice by Jim Thacker

release archive

Vehicle Modeling for Production

Vehicle Modeling for Production