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Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Environment Creation for Film and Cinematics

with Olivier Dubard

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot.
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Creating Props for Games, Vol. 2

Texturing and Shading for Production

By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter.
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Multi Pass Rendering and Compositing

with Robby Branham

In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control.
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Creature Rigging for Production

with Perry Leijten

This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt's tutorial "Creature Modeling for Production" to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology
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Creature Modeling for Production

with Ben Erdt

In this tutorial, Ben shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts.
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Introduction to Arnold

Essential Tips and Production Workflow

In this title, Robert Chapman covers his essential tips and production workflow for lighting artists who are just getting started rendering with Arnold. Robert starts with some of the basic settings that are important in ensuring correct renders with Arnold.
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BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Creating Props for Games, Vol. 1

Modeling and Baking Normal Maps for Production

In this introduction to creating props for games, senior environment artist Nick Reynolds examines each step of the process starting with the basic fundamentals and building up to a final low poly model of a sci-fi vehicle.
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Character Modeling for Production

Maximizing Your Workflow for Deadlines with Krystal Sae Eua

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead.
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with Fred Gago

This lesson introduces students to the fundamentals of storyboarding using Adobe Photoshop. After a brief introduction to the core principals of storyboarding, Storyboard and Concept Artist Fred Gago guides students through the process of illustrating a series of boards to tell a short narrative
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Creating Game Ready Animations for Production

Bill Buckley

This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor.
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TRex lookDev and lighting with Maya and Arnold

with Charles Chorein

In this title Charles Chorein shares his production proven methodology to create a lookDev and lighting scene in Maya and Arnold. Throughout the lesson, he delves into various techniques that allow for the high-quality integration of CG elements with live-action backgrounds
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Introduction to Maya 2017

Interface and Workflow with Eric Keller

Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow.
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March 17 2d
  • 2D Winner
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2D Contest: Level Up

Winner: meatpie

  • March 2017 War Helmet

  • March 2017 Level Up

  • February 2017 Loot Chest

  • February 2017 Living Armor

  • January 2017 Monster Hunter

  • January 2017 Bomb Shelter

  • December 2016 Utility Belt

  • December 2016 Cave Troll

  • November 16 Space Cargo

  • November 16 Ultimate Weapon

  • October 16 Dia De Los Muertos

  • October 16 Zombie

  • September 16 Robot Companion

  • September 16 Speed Demon

  • August 16 Star Cruiser

  • August 16 Fantasy Salesman


Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details


  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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