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Gnomon Live

Melbourne + Sydney

Returning to Australia in April 2017, Gnomon Live will present artists curated by Hollywood’s Gnomon School of Visual Effects, Games + Animation for a weekend of live demos, masterclasses and drinks. Joined by Australian industry veterans we will also explore opportunities and issues for artists in the local industry.
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Creating Game Ready Animations for Production

Bill Buckley

This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor.
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TRex lookDev and lighting with Maya and Arnold

with Charles Chorein

In this title Charles Chorein shares his production proven methodology to create a lookDev and lighting scene in Maya and Arnold. Throughout the lesson, he delves into various techniques that allow for the high-quality integration of CG elements with live-action backgrounds
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Introduction to Maya 2017

Interface and Workflow with Eric Keller

Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow.
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CREATING A GUN IN MODO

WITH TOR FRICK

Tor Frick shares his techniques in Modo to design, model and texture a sci-fi gun. Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design.
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Introduction to Redshift for Maya

with Christophe Desse

Christophe Desse shares his experience with harnessing the power of GPU rendering. All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination.
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Clay to Bronze

An Encyclopedic Guide to Making Bronze Statues with John Brown

This tutorial will concentrate on the techniques of the lost wax process and provide the sculptor with an in depth knowledge of this old world process.
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Creating Hyper Realistic Characters in ZBrush

with Hossein Diba

Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin.
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Developing Storytelling Skills from Life

with April Connors

Working with a costumed model, April Connors demonstrates how to use traditional media to experiment with the concepts of characterization, storytelling, tone and mood.
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Look Development with V-Ray for Maya

with Stephen DeLalla

Stephen DeLalla will be covering his entire look development process with V-Ray for Maya. He begins with a newly modeled asset to discuss proper preparation.
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Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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