The Gnomon Workshop

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Creating a Fantasy Creature

3D Character Creation in ZBrush and Maya with Babak Bina

The 5-hour workshop begins with a sketch — in this case, a concept based on macro photography of a silkworm. The drawing is taken as a rough idea for a 3D model into ZBrush, where all further design decisions are made. Babak reveals some of his favorite ZBrush tools that help him divide up models and maximize efficiency...
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Natural Environment Creation Techniques

Clarisse, Houdini, and Terragen Training

This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets.
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Introduction to Massive Prime

Crowd Simulation Techniques with Reza Ghobadinic

Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
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Subtle Performance Workflow Vol. 1

Shot Planning and Body Animation with Ted Lister

In this tutorial, Lead Animator Ted Lister takes you through his workflow and the decisions he makes as he animates an understated and naturalistic performance piece based on dialogue from Horror Express. The selected dialogue has many opportunities for acting to the subtext rather than to the literal dialogue....

BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Facial Animation for Feature Animated Films

Animating Stylized Facial Expressions with Victor Navone

Victor Navone, reveals the art of facial animation for feature films using a style similar to Pixar. Learn how to animate a shot from start to finish and discover Victor’s workflow tips, guidelines, and essential tools for creating appealing, feature-quality facial performances for CG-animated characters.
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Product Rendering with V-Ray

Lighting and Post-Production Techniques with Jesse Flores

Discover what it takes to make great-looking product renders for print, packaging, and online marketing materials. By breaking down and investigating real-world examples and what techniques are used to showcase products in reality...
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Grooming in Yeti

Hair Solutions for an Animation Pipeline with Victor J. Garza

This animation workshop by Victor Javier Garza, Hair & Cloth Lead in the film and TV industry, introduces how Yeti can be used to create convincing hair for use in a professional animation pipeline. Over 21 chapters, Victor reveals how Yeti’s tools go far beyond simply grooming hair while providing all the steps needed to create your own finalized groom.
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Introduction to ZBrush 2020

with Madeleine Spencer

With 54 chapters and over twenty hours of lecture, the series begins with a Quickstart tutorial for those entirely new to ZBrush. Madeleine begins by sculpting a character bust from a sphere while teaching core ZBrush concepts such as dynamesh, subdivision levels, the ZBrush interface, and navigation.

Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Creating Procedural Environments in Houdini

with Wojtek Piwowarczyk

Create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.
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Modeling and Rendering a Realistic Jumping Spider

with Eric Keller

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an accurate and realistic jumping spider. Starting from a simple block out in Pixologic's ZBrush, Eric shows you his pipeline for sculpting accurate details, painting textures and materials in Substance Painter...

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Gnomon Workshop Image Challenge



Winner:Dave Wolf

  • Summer 2019 The Upside Down

  • Fall 2018 Chamber of Chain

  • August 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Battle of te Old Vs The New Year


Enter the Contest and Win Gnomon Workshop Subscription!

Each challenge is open to both 2D and 3D artists alike, and three winners will be selected. The first-place winner will receive a 12-month Gnomon Workshop Subscription. Contest Details


  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
  • Extensive learning courses in the Gnomon Workshop library are hands down the most crucial training solution to our studio. Also we have seen Gnomon's reputation being even greater overseas. At our recent Philippines studio, our employees are constantly learning from Gnomon's online programs. As an art service company, we always need to have a wide range of expertise and Gnomon has built a colossal library of creative knowledge which we can have access to 24/7. I truly appreciate Gnomon's vision to help anyone have access to better themselves and chase their dreams.

    Cecil KimChief Creative Officer, Section Studios
  • Framestore has been a subscriber to the Gnomon Workshop for years and it remains a popular resource. Artists sign up on a nearly daily basis, and the content is relevant and valuable for visual effects. Their licensing offering is reasonable and flexible which is essential for us to be able to engage.

    Andrew SchlusselDirector, Global Talent Development, Framestore
  • AAA game creation has evolved to become the proving ground for marrying the arts with technology – artists need to have exceptionally creative ideas that they can then implement through a digital medium, and then thoroughly optimize those art assets so that a console, consumer PC or smartphone can process those assets at 60 frames per second. In order to achieve this, artists need to have access to the latest techniques and knowledge, regardless of where they’re based. Capcom’s artists are able to take on this challenge specifically thanks to Gnomon, with its vast library of cutting edge knowledge and tutorials available 24 hours a day anywhere in the world – even here in Osaka.

    Matt WalkerProducer, Capcom Co., Ltd.
  • I am often asked about schools and training by beginning fx artists and always tell them to go to the Gnomon site ... what more could you ask for? A comprehensive library of masterful level art, taught by generous and devoted professionals of the highest level that allow you to see their entire process without holding back the essential details and tricks of their own personal styles! I currently study the ever evolving digital options that have to offer in zbrush and concept design myself!

    Glenn HetrickAlchemy Studios
  • I am often asked about schools and training by beginning fx artists and always tell them to go to the Gnomon site ... what more could you ask for?

    Glenn HetrickAlchemy Studios
  • cutting edge knowledge and tutorials available 24 hours a day anywhere in the world

    Matt WalkerProducer, Capcom Co., Ltd.
  • I only wish that Gnomon had existed when I was a kid. It's that brilliant nexus of imagination and practical reality.

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!