The Gnomon Workshop

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Interview with Syd Mead

by Genese Davis

Legendary designer, concept artist, and visionary, Syd Mead, has produced ground-breaking and critically acclaimed work within various industries including film, architecture, and illustration. In this interview, Mead divulges not only the highlights of his most recent exhibitions, but also, a look into a unique augmented reality app and how it may affect the way we view and study art.
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Creating Assets for Games Using Photogrammetry

with Guilherme Rambelli

In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry.
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Interview with Aaron Limonick

by Genese Davis

Illustrator and concept artist, Aaron Limonick, discusses his unique experience with environment design, illustration, sketch art, and landscape painting while also elaborating on his insight into changing with the times.
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Narrative Design through Compositional Storytelling

with James Clyne

Using techniques that are applied in the professional field of feature film, James will walk you through both tricks of the trade and standard work flows including translating 3d geo into Photoshop, kit-bashing, camera positioning, art direction, and paint techniques.
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Interview with John Brown

by Genese Davis

Dynamic sculptor John Brown is known for his figurative artworks which celebrate the human form and spirit. Brown garnered vast experience as a sculptor for numerous Hollywood films before his work as a figurative artist led to even more opportunity. Today, John Brown’s bronze sculptures reside in private collections and as bronze monuments.
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Environment Design and Illustration

with Aaron Limonick

In this title, concept artist Aaron Limonick demonstrates the critical importance of a complete design process when approaching environment design and illustration. From traditional ideation sketching and exploration, students will learn how to bring personality and a feeling of depth and history to their designs.
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Robotic 3D Design for Entertainment

with Vitaly Bulgarov

In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project.
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Introduction to Modo

Interface and Workflow with Gennaro Esposito

In this lecture, 3D Artist Gennaro Esposito provides a thorough introduction to Modo 12 while demonstrating the core toolset for navigation, selection, modeling, unwrapping, texturing, lighting, shading and rendering.
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Anatomy Workshop Vol. 7

Anatomy of the Human Leg and Hip

This lecture demonstrates the structure and anatomy of the human leg and hip. Continuing his Anatomy series, master figure artist Charles Hu begins this lecture with a review of the primary skeletal structures of the hip and leg.
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Interview with Rogelio Olguin

by Genese Davis

Rogelio Olguin has combined his passion for sculpting, painting, textures and shading into a successful environment art career. In this interview, Rogelio Olguin describes his perspective on traditional and digital art, the daily demands an environment artist faces, and the highlights and influences that surfaced from working on both personal and professional projects.
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BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Introduction to Substance Painter 2018

Zero to Hero in 3 hours with Christophe Desse

Lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow.
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Interview with Perry Leijten

by Genese Davis

Perry Leijten applied his interest for the game industry with his innate technical skills and it flourished into a successful career. Now as a technical artist for Square Enix, Perry shares how he garnered experience in almost every aspect of the production pipeline and how that knowledge influences his day-to-day processes.
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Introduction to Visual Effects for Games in Unreal

with Jeremy Griffith

Senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset.
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3D Scan and Retopology for Production

Photogrammetry Workflow with Ara Kermanikian

In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects.
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Interview with David Meng

by Jim Thacker

Former Weta Workshop sculptor David Meng's filmography ranges from King Kong and District 9 to The Hobbit trilogy and The Shape of Water. He discusses the value of traditional sculpting in a world dominated by digital tools
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Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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community forum image challenge

July 18 2d
  • 2D Winner
  • 3D Winner

2D Contest: Floating Monument

Winner: Tiantian

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Modern Medieval Drawbridge

  • January 2018 Battle of the Old Versus the New Year

  • December 2017 Insect Spy Drone

  • December 2017 Zombiefication of a Disney Character

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!