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Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Dmitry Kremiansky

6h 58m | 10 Chapters

Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff

Christopher Barischoff

2h 57m | 14 Chapters

Mech Illustration with Character & Story
3D-to-2D Design & Painting Techniques with Hamish Frater

Hamish Frater

5h 02m | 10 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Introduction to Grooming With Ornatrix in Maya
Ornatrix, Maya, Substance Painter & V-Ray Workflow With Santhosh Koneru

Santhosh Koneru

2h 49m | 10 Chapters

Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 06m | 6 Chapters

3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla

Adrien Vallecilla

5h 45m | 9 Chapters

Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina

4h 52m | 9 Chapters

Product Rendering with V-Ray
Lighting and Post-Production Techniques with Jesse Flores

Jesse Flores

4h 22m | 8 Chapters

Grooming in Yeti
Hair Solutions for an Animation Pipeline with Victor J Garza

Victor Javier Garza

2h 21m | 21 Chapters

Look Development and Lighting Techniques for Film
The Making of "The Ningyo" with Miguel Ortega

Miguel Ortega

3h 23m | 11 Chapters

Lighting the CG Portrait
Character Lighting in VRay Next with Chris Barischoff

Christopher Barischoff

3h 13m | 15 Chapters

Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice

3h 17m | 8 Chapters

3D Illustration and Environment Modeling Workflows
with Toni Bratincevic

Toni Bratincevic

5h 24m | 12 Chapters

Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald

3h 00m | 10 Chapters

Creating 360° Concept Art for Production
with Nick Hiatt

Nick Hiatt

5h 20m | 12 Chapters

Creating a Dynamic VFX Shot
An Artist’s guide to the vfx pipeline with Shahin Badiei

Shahin Badiei

2h 41m | 9 Chapters

Visual Development for Environments
with Olivier Dubard

Olivier Dubard

7h 32m | 13 Chapters

Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines

Jesse Flores

7h 55m | 12 Chapters

Creating Key Art Illustration for Film and Games
with Alex Nice

Alex Nice

2h 05m | 5 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Multi Pass Rendering and Compositing
with Robby Branham

Robby Branham

4h 02m | 19 Chapters

Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay

6h 46m | 14 Chapters

Efficient Cinematic Lighting 2
Lighting for Animation with Jeremy Vickery

Jeremy Vickery

2h 11m | 9 Chapters

Matte Painting Techniques for Concept Design
with Francesco Corvino

Francesco Corvino

5h 08m | 9 Chapters

Efficient Cinematic Lighting
with Jeremy Vickery

Jeremy Vickery

2h 06m | 6 Chapters