The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.
"Comics are unique in the world of art in that creating one is truly a collaborative effort and I have had the good fortune in my career to have a master like Steve Firchow as an artistic partner. Ask any artist and they'll tell you the thrill of creation usually ends when they finish the work. That's a shame because for me, once I've done my part, the anticipation of Steve enhancing and completing my work just keeps the thrill going. And that, as they say, is priceless."