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Foliage for Games

Design and optimize trees, plants, and vegetation for real-time game engines while meeting performance requirements.

5 Workshops

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Modeling, Texturing & Rendering Techniques with Joshua Haun
By Joshua Haunadvanced6h 2m
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
By Colin Valekintermediate3h 29m
Creating Stylized Assets for Unreal Engine with Rodrigo Brea
By Rodrigo Breabeginner5h 08m
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney
By Peyton Varneyintermediate3h 22m
A Complete Pipeline With Peyton Varney
By Peyton Varneybeginner3h 07m