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Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

Nacho Thomas

7h 23m | 11 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Liquid Simulation in Houdini
RBD & FLIP Interactions with Stavros Sofianos

Stavros Sofianos

3h 46m | 10 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Creating Creature Fur Using XGen & Arnold
Maya Hair & Fur Fundamentals With Bruno Tornisielo

Bruno Tornisielo

2h 35m | 11 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe

5h 11m | 16 Chapters

Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton

Scott Denton

4h 08m | 15 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Creature Grooming Techniques in Houdini
A Maya, Houdini & Nuke Workflow With Luis Cadavid

Luis Cadavid

3h 05m | 18 Chapters

Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim

2h 49m | 5 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Creating a Stylized Groom in Maya & XGen
Tube Geometry Workflow with Bhavika Bajpai

Bhavika Bajpai

3h 22m | 12 Chapters

Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla

6h 10m | 13 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Creating a Photoreal Interior
with Adrien Vallecilla

Adrien Vallecilla

6h 04m | 15 Chapters

Introduction to Lighting for Animation
with Alexander Corll

Alexander Corll

1h 48m | 6 Chapters

Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo

Bruno Tornisielo

3h 05m | 11 Chapters

Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman

Robert Chapman

6h 53m | 19 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

TRex lookDev and lighting with Maya and Arnold
with Charles Chorein

Charles Chorein

3h 51m | 14 Chapters

Texturing Environments with Mari
with Jessica Canter

Jessica Canter

2h 35m | 16 Chapters