Character Modeling for Production

Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Chapter List

Description

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.


Duration: 245 Minutes

Format: HD 1920x1080

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Custom ZBrush UI
  • 03. Body Part 1
  • 04. Body Part 2
  • 05. Body Part 3
  • 06. Clothing Modeling
  • 07. Clothing Sculpting Polypaint
  • 08. Prop Modeling and Hair Sculpting
  • 09. ReTopo
  • 10. Body UVs Reprojection
  • 11. UVs Organization
  • 12. Details
  • 13. Texturing XYZ Workflow
  • 14. Final Displacement Baking and Arnold Rendering
  • 15. Final Words

Krystal Sae Eua

Modeling & texturing Lead The Mill, Los Angeles

Krystal Sae Eua is currently the Modeling and Texturing Lead at The Mill, Los Angeles. Her modeling, texturing, and visual effects work can be seen in a broad range of blockbuster projects, including feature films, commercials, game cinematics and theme park experiences. Trained as a 3D generalist, and a graduate of the Gnomon School, she now focuses her talents on character/creature modeling and texturing. She has contributed to many projects including 'Avatar', 'The Avengers', '2012', 'Fast and Furious 6', the 'Call of Duty: Ghosts' cinematic trailer and the 'Game of War' ad campaign.