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Creating Sci-Fi Keyframe Concept Art

From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue

Establishing Shots

Description

When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to bring a scene to life quickly, and with photorealistic results. Sebastien Hue is a Concept Illustrator with credits including Call of Duty: Infinite Warfare, who shares his complete workflow across 5 hours, from developing an initial idea to creating an establishing shot that’s worthy of inclusion in a sci-fi movie or game cinematic.


This workshop details Sebastien’s entire pipeline for creating keyframe concept art and focuses on efficiency throughout. He shares how Cinema 4D can be used alongside Photoshop to speed up the design process and help with achieving cinematic results. Knowledge of Photoshop is recommended since this video tutorial takes an intermediate-level approach with more of a focus on artistic exploration, covering the fundamentals of composition, depth, mood, lighting, and industrial design. While Cinema 4D is Sebastien’s 3D software of choice, any 3D software can be used to follow along.


Duration: 330 Minutes

Format: HD 1920x1080

Sebastien Hue

Concept Artist / Illustrator

Sebastien Hue is a Concept Illustrator based in Paris, France. He started out as a self-taught artist in 2007 using Photoshop to design logos. Over the years, he began channeling his strong industrial background into his passion for digital art and a love for science fiction, helping him to find his true calling in the entertainment industry. He’s now called upon by clients around the world to create artworks that demonstrate scale, depth, and drama, which he brings together in intricately detailed designs.  


Sebastien started working professionally in the entertainment industry in 2013 and works for a roster of international clients, from publishing and advertising to music, films, and games. He’s taught several masterclasses for Adobe and View Conference in recent years and some of his recent clients include Amazon Games, Axis Studios, Unit Image, EA, Paizo, HarperCollins, Hachette Book Group, Adobe, Ferrari, Finalmouse, and Epic Score. Sebastien's video game trailers and cinematic credits include
Call of Duty: Infinite Warfare, Avowed, Zendikar Rising, and Ruined King.