The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Madeleine Scott-Spencer has used ZBrush extensively for 10 years. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Maddie has worked with Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Writing under the byline Scott Spencer, Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in Wellington, New Zealand.
Madeleine makes me want to pick up ZBrush and create some twisted, dark, evil creature because she makes it look like so much bloody fun. It is a rarity in this business to meet someone like Maddie who can communicate how they create their beautiful work in such an eloquent, easy and pleasurable manner. I have heard her teach many times and it always amazes me how masterfully she owns her craft but also her willingness to share her deep knowledge.
Artists are not often good teachers, and teachers are not often good at art. Madeleine combines both talents; not only is her work flawless, she has the knack for making it understandable. These are everything tutorials should be' informative, concise, creative and fun. I've always admired her work, and i admire the way she makes it approachable to the rest of us.
I have had the great pleasure of knowing and working with Maddie for a number of years. She is without a dought one of the finest ZBrush experts in the world. She is not only an incredible artist, but she also has the gift of being able to teach her skills to others by means of her numerous lectures tutorials, published books and live presentations.
Madeline has proven time and again to have a mastery over ZBrush, but with any new version of the software comes new challenges and features to learn. Getting past not only the technical understanding of new buttons, features and workflow there is also a deep need for knowledge of the artistic side that can be overwhelming for most. Luckily for students and professionals alike Maddie not only has the skill to weave together the two schools of thought and craft awesome designs, sculptures and workable models for production, but the ability to pass that knowledge on to the student.