The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Perry Leijten is a technical artist specialized in rigging, but does not shy away from creating tools and snippets to speed up this process. Perry started out as a university teacher in Holland giving lectures in the basics of Maya modeling, rigging and python scripting, until he got a job offer from Guerrilla Games to help finish 'Killzone:Shadow Fall'. He is currently working on 'Horizon: Zero Dawn' as a senior technical artist. In his spare time he helps out indie studios including Ragesquid (Action Henk), TwirlBound (Pine) and works on the rigs for Marauder Film's short 'Is This Heaven.'
Working on Is This Heaven with Perry continues to blow me away with whatever he gets his hands on; from highly-complex hard-surface assets that far exceed the Transformers I've made to organic hero characters that rival my the scale of my work on Pacific Rim. Perry continues to give our animators absolute flexibility, simplicity and cleanliness while infusing the asset with a great depth of character. On many occasions, as is in film, Perry has created bespoke shot-specific rigs to fit the needs of the movement and/or composition. In short; Perry is a rare one, and he's dutch, which means: He's highly trustworthy and made of hardy material!
Perry's rigging skill allowed him to rig--just for fun--one of the most accurate skeletal wrist assemblies I've ever seen. His willingness to tackle a complicated subject like that--and solve it--is impressive, but more than that, he is very good at explaining those kinds of subjects to other people--as I have personally witnessed when he has given advice to students at my university
Perry was one of my best students with great skill and a tremendous passion for rigging. It was a real pleasure to work with him while he was at an internship at Nazooka where he demonstrated he was capable of coming up with very elegant and creative rigging solutions.
Perry is the most skilled rigger I have ever had the pleasure of meeting. His drive to constantly improve his tools and methods are unparalleled resulting in a very efficient workflow and high quality rigs setting the benchmark for future projects.
Perry has proven himself as a very consistent and skilled rigger and skinner during the last 4 years that I had the pleasure working with him. He’s got a very good understanding of anatomy and what an animator needs to be able to easily animate with. He’s written a skinning tool that makes skinning a breeze, even for impatient people like myself. It is widely used within Sony Studios all over the world, which should tell you something about the quality of the tool. As a lead working with Perry has been great, he is able to work autonomously to a consistent high quality and is a very pleasant person to hang out with.