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interviews archive

Interview with Marshall Vandruff

Marshall Vandruff’s brand new “Introduction to Animal Anatomy” title was released this week at the Gnomon Workshop. While he was here recording I had a chance to inquire about his background and how he found himself working as an illustrator and teaching anatomy....


Read the interview with Marshall Vandruff by Travis Bourbeau

interviews archive

Interview With Cameron Davis

I recently had a chance to meet with character designer and self-proclaimed "idea boy" Cameron Davis at his mansion home in Studio City, CA. It played like this: I arrive at 3pm. A genuine French Maid invites me into his backyard where I interrupt him hot tubbing with (apparently) the performers of a Cirque du Soleil show. After toweling off and handing me a "breakfast mimosa," we sit in lounge chairs in the shade of a massive avocado tree....


Read the interview with Cameron Davis by Travis Bourbeau

interviews archive

Interview with Josh Herman

My name is Josh Herman and I recently graduated from Gnomon in December. As a kid, I drew a lot and liked to create my own games, typically board games. I would steal the printer paper with those perforated edges from my dad’s printer and lay it out on the ground and make a life size board. Even though I probably ruined tons of paper and made a mess of the rooms, my family was always very supportive and would usually play with me...


Read the interview with Josh Herman

interviews archive

Interview with Scott Patton

Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Patton's work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process...


Read the interview with Scott Patton

interviews archive

Interview with Waylon Brinck

Waylon Brinck has been designing and creating video games since he was a young child. He began his professional career in 1998 when he co-founded Guild Software, an indie game development house, in his hometown of Milwaukee, Wisconsin. In the intervening years he’s racked up game dev experience in multiple disciplines including art, design and engineering. He is currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and he teaches game development classes at the Gnomon School of Visual Effects. Most recently Waylon shipped “Medal of Honor: Airborne,” one of the first titles released on the Unreal® Engine 3.


Read the interview with Waylon Brinck

interviews archive

Interview with Christian Alzmann

As an art director we work on everything all of the time. Lately I have been trying to work a little more 3d into my design process since film design seems to get tighter and more photorealistic as the years go on.


Read the interview with Christian