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interviews archive

Interview with Chris Kirshbaum

Chris Kirshbaum is an alumnus of CalArts Character Animation, and has a BA in fine arts (drawing) from Arizona State University. He is currently a Character Animator at Dreamworks. Chris's film credits as a character animator include Shark Tale, Flushed Away, Over the Hedge, Kung Fu Panda and Monsters vs. Aliens. In addition to teaching in the Dreamworks internal artistic development and training programs, he currently teaches character animation at the Gnomon School of Visual Effects.


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Interview with Thomas M. Baxa

 I always had an aptitude for drawing and loved doing it, so I knew early on that I wanted to be a professional artist. I took a lot of art classes in high school, and then I went to Northern Illinois University and got a degree in illustration. I was lucky enough to study under an amazing fantasy and comic book illustrator, Mark Nelson, and he gave me lots of advice on how to solicit my work to companies. At the time, he was also doing some work for Dungeons and Dragons and opened some doors there on my behalf, but aside from that, I was sending my portfolio out to a lot of game and comic companies looking for work. I got some


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Interview with Terryl Whitlatch

I’ve always been fascinated by the natural world around me, and about its myriads of inhabitants the huge amount of fauna around us, and the striking variations of form from the legless to the winged and flying beings, the wonder and beauty of it all and to think we are privileged as human beings to share this planet with them. That is what inspires me and my artwork.


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Interview with Meghan Farrell

At times I have been personally blamed for all the image problems women face in today’s society. I can’t help but believe that isn’t the case. I try to look at it this way – when I go to the store and I want to purchase a make up or hair product.. I would be far less likely to purchase something advertised from an un-retouched image where the model looks like she has a hang over and a bad out-break of acne. That is just life – as consumers, we flock to purchase goods that we think will enhance our life. It may be all one big lie, but hey, it keeps the economy going. Also- I try whenever possible to educate people about retouching...


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Interview with Marc Gabbana

I’m an illustrator and Concept Artist. I was born in France and moved to Canada when I was 11 years old. After high school, I attended architecture school at Lawrence Institute of Technology in Southfield Michigan for a year before enrolling at the Center for Creative Studies – College of Art and Design (CCS) in Detroit where I received my BFA in illustration in 1990. While there I also took various fine art and industrial design courses. I started out doing advertising work for local agencies with clients ranging from Little Caesar’s pizza to big automotive clients such as Ford, Chrysler, GM and Toyota – doing a lot of marker storyboards, comps and finished gouache paintings for brochures and posters. I liked the fast pace of the ad industry which helped me to develop speed and confidence in my work. The first movie I worked on was Spawn in 1996. It was then that I knew I wanted to explore concept design for other movies. I have been very fortunate to work on some of Hollywood’s biggest projects including the Star Wars prequels and the Matrix trilogy.


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Interview with Wayne Barlowe

 I’ve been professionally active in both art and Science Fiction for the last 31 years, having started out very early. I received my first commission in Cooper Union and proceeded to execute hundreds of illustrations in publishing for every major book and magazine publisher in NYC. As I worked on commissioned paintings I also endeavored to create an identity as someone who conceived and created his own book packages. BARLOWE’S GUIDE TO ET’S, developed when I was around 20, was the first of many books that I generated. EXPEDITION, BARLOWE’S INFERNO and others followed, all projects that were designed to create interesting worlds and accessible IP.


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