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Creating Terrains with Satellite Data, Volume 1 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 1, explores the skills necessary to create terrains with a high-altitude camera. We start by location scouting with Google Earth, settling on a region of the Grand Canyon to develop. The National Map, a free service from the USGS, is then used to download the corresponding elevation data (DEM) and satellite photos. As the data is delivered in tiles, we then use GlobalMapper to stitch, and re-tile, the data into a format that can be used in Maya.

artist news

Friday the 13th TV Series in the Works

 Jordu Schell is one of two writers for this new series source: http://www.ign.com/articles/2014/04/24/friday-the-13th-tv-series-in-the-works

 

Jason Voorhees: Ready for prime time.

release archive

Concept Design Workflow Vol 2: Using Modo and Photoshop to Visualize Design

Concept Design Workflow Vol.2 "Uing Modo and Photoshop to Visualize Design" In a continuation of Volume 1, Aaron explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design.

release archive

Concept Design Workflow Vol 1: Composition Sketching

The Gnomon Workshop is pleased to announce the release of “Concept Design Workflow Vol 1: Composition Sketching” In this lecture and demonstration, Aaron shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. 

release archive

Matte Painting Techniques for Concept Design

The Gnomon Workshop is pleased to announce the release of “Matte Painting Techniques for Concept Design” with Francesco Corvino.

 

In this lecture, Francesco shares his process for designing environments and his photo-real approach to Concept Design for the film industry.

release archive

Direct Illumination in Maya and mental ray – Lighting and Rendering Series Vol. 2 with Frederic Durand

The Gnomon Workshop is pleased to announce the release of our second title with lighting artist Frederic Durand: “Direct Illumination in Maya and mental ray“.

 

With over 20 years experience working on animated films, feature films, and commercials, Frederic shares his techniques and workflow while illustrating the creative decisions that result in professional and cinematic results.