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interviews archive

Interview with Bill Buckley

Interview with Bill BuckleyFormer Neversoft Entertainment and Infinity Ward animator Bill Buckley, now animation director of virtual reality firm First Contact Entertainment, reveals the lessons he has learned over the course of his varied career, the secrets of creating a great in-game animation – and why VR means pressing the reset button on the role of the games artist.


Read the interview with Bill Buckley by Jim Thacker


Gnomon + Artstation GDC 2018 Mixer

release archive

Introduction to the UV Toolkit in Autodesk Maya 2018

Introduction to the UV Toolkit in Autodesk Maya 2018 with Eric Keller

interviews archive

Interview with Eric Keller

Multi-talented CG artist and author, Eric Keller, discusses his unique experience with CG in science, natural history and biology while also elaborating on specific experiences that led him to working in movies, such as 10 Cloverfield Lane and the Cloverfield Paradox. Keller also divulges what key shifts he foresees developing in the future of CG and what key objectives artists should focus on to prepare for those up-coming changes.

Read the interview with Eric Keller by Genese Davis

coming soon

Stylized Environment Creation for Games Vol. 2

interviews archive

Interview with Olivier Dubard

Olivier Dubard, environment artist, matte painter and concept designer, talks to us about his experiences working on films from Marvel’s Black Panther and Disney’s Beauty and the Beast to Hotel Transylvania 3, and why it’s crucial for artists to develop an open, problem-solving mindset to efficiently collaborate in a production pipeline.

Read the interview with Olivier Dubard by Courtney Trowbridge