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interviews archive

interview with Alessandro Cangelosi

Alessandro Cangelosi combined his passion for technology, science and art into a successful career in multiple entertainment industries. In this interview, Cangelosi describes his experience as a Lightning TD and a FX TD, new techniques and technologies to manage full CGI sets, and the highlights to working on massive environments, look-dev projects, movies, commercials and game trailers like Dead Rising, Rift, and Mobile Strike.

 

Read the interview with Alessandro Cangelosi by Genese Davis

coming soon

The Making of The Ningyo

The Making of The Ningyo

release archive

Designing a Goddess of War

Designing a Goddess of War

coming soon

Vehicle Design for Production

Vehicle Design for Production

interviews archive

interview with Christophe Desse

interview with Christophe Desse

Lead technical artist, Christophe Desse, possesses state of the art talent and has produced critically acclaimed work on titles such as the Uncharted series and The Last of Us. In this interview, Desse divulges his insight to environment art, plus, rendering and texturing, and his approach to creating realistic art versus science fiction or the fantastical. Desse also discloses the latest technical roadblocks in the industry and his hopes for future breakthroughs in tech.

 

Read the interview with Christophe Desse by Genese Davis

release archive

3D and 2D Techniques for 360 degree Panoramic Illustration