The Gnomon Workshop

Search the News

release archive

Creating Assets for Games Using Photogrammetry

interviews archive

Interview with Aaron Limonick

Illustrator and concept artist, Aaron Limonick, discusses his unique experience with environment design, illustration, sketch art, and landscape painting while also elaborating on his insight into changing with the times. Limonick divulges the level of difficulty and ease he experienced collaborating on blockbuster titles such as Transformers: War for Cybertron, The Last of Us, and Uncharted 4, and what key objectives artists should focus on when preparing for various roles.

 

Read the interview with Aaron Limonick by Genese Davis

events

Anatomy Lab: The Art and Design of Quadrupeds

release archive

Narrative Design through Compositional Storytelling

release archive

Robotic 3D Design for Entertainment

interviews archive

Interview with John Brown

Sculptor and figurative artist, John Brown, has a wide breath of impressive experience working as an in-demand artist not only for film and entertainment, but also in education and for the sculpting community. Brown’s sculptures reside in private collections and have been publicly featured. In this interview, John Brown touches on key elements he’s garnered as an artist and how he enhances his innate tendencies as a creative by using proactive and fundamental habits.

 

Read the interview with John Brown by Genese Davis