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interviews archive

Interview with Rob Nederhorst

 VFX Supervisor and compositor, Rob Nederhorst, possesses unique talent and has produced critically acclaimed work on titles such as Thor, Captain American, Iron Man 2, The Day after Tomorrow, Daredevil, and Star Trek: Nemesis. In this interview, Nederhorst divulges how he forged his career, his methods for reengineering pipelines, the day-to-day differences between VFX artist and VFX supervisor, plus, the details on his most influential past endeavors.

 

Read the interview with Rob Nederhorst by Genese Davis

interviews archive

Interview with Marc Gabbana

At home with robots, monsters, slick cars and even children’s stories, industry veteran Marc Gabbana has created concept art for VFX-heavy epics like Star Wars: Episode I & II and The Matrix sequels, Blade Runner 2049, Star Trek: Beyond and designs for visually stunning Audi, Comcast and Verizon commercials, to name a few. Hear about his start in the Detroit automotive industry, why traditional drawing techniques are a key foundation for any creative, and a bit about getting to work at Skywalker Ranch.

Read the interview with Marc Gabbana by Courtney Trowbridge

interviews archive

Interview with Jerad S. Marantz

Creature designer and concept artist Jerad S. Marantz has worked on the likes of Marvel’s Avengers: Infinity War and Black Panther, The Planet of the Apes trilogy, American Horror Story, HBO’s Westworld, and Gears of War, to name a few. In this interview, we discuss his very grounded creative process for designing the seriously awesome superheroes and monsters we see on screen today, keeping up with the ever-evolving needs of the film and game industries, and how having traditional skills in your arsenal will always benefit digital artists.

Read the interview with Jerad S. Marantz by Courtney Trowbridge

interviews archive

Interview Maciej Kuciara

Designer and artist, Maciej Kuciara, possesses unique talent in various genres and has produced critically acclaimed work on titles such as The Last of Us and Captain America. In this interview, Kuciara divulges the methods he’s perfected when switching between genres, plus, the latest details on his personal endeavors, including creations with Art Café and his vision and development for Learn Squared Inc.

 

Read the interview with Maciej Kuciara by Genese Davis

interviews archive

Interview with Syd Mead

Legendary designer, concept artist, and visionary, Syd Mead, has produced ground-breaking and critically acclaimed work within various industries including film, architecture, and illustration. In this interview, Mead divulges not only the highlights of his most recent exhibitions, but also, a look into a unique augmented reality app and how it may affect the way we view and study art.

 

Read the interview with Syd Mead by Genese Davis

interviews archive

Interview with Aaron Limonick

Illustrator and concept artist, Aaron Limonick, discusses his unique experience with environment design, illustration, sketch art, and landscape painting while also elaborating on his insight into changing with the times. Limonick divulges the level of difficulty and ease he experienced collaborating on blockbuster titles such as Transformers: War for Cybertron, The Last of Us, and Uncharted 4, and what key objectives artists should focus on when preparing for various roles.

 

Read the interview with Aaron Limonick by Genese Davis