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release archive

Photorealistic Character Look Dev in Maya & Arnold

Photorealistic Character Look Dev in Maya & Arnold

release archive

Environment Design for Virtual Production in Unreal Engine 4

Environment Design for Virtual Production in Unreal Engine 4

release archive

Gaea Essentials: Create Realistic Procedural Environments

interviews archive

Crystal Bretz

Senior character/creature modeler, Crystal Bretz, is a shining example of what artists can achieve if they believe in themselves and stick to their guns. Crystal’s career started as a 3D generalist at the visual effects outfit Artifex Studios, where she worked for two years working across animation, tracking, layout, FX, rigging, and lighting.

 

Read the interview with Crystal Bretz by Lynette Clee

release archive

Creating Sci-Fi Keyframe Concept Art

Creating Sci-Fi Keyframe Concept Art

release archive

Procedural Shading Techniques for Houdini & Arnold

Procedural Shading Techniques for Houdini & Arnold