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Hyper-realistic Insect Design
with Eric Keller

Eric Keller

7h 33m | 21 Chapters

Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald

2h 19m | 12 Chapters

Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines

Jesse Flores

7h 55m | 12 Chapters

Creating Key Art Illustration for Film and Games
with Alex Nice

Alex Nice

2h 05m | 5 Chapters

Practical Vehicle Design for Film and Television
with Matthew Savage

Matthew Savage

3h 40m | 8 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds

7h 35m | 16 Chapters

Multi Pass Rendering and Compositing
with Robby Branham

Robby Branham

4h 02m | 19 Chapters

Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman

Robert Chapman

6h 53m | 19 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

TRex lookDev and lighting with Maya and Arnold
with Charles Chorein

Charles Chorein

3h 51m | 14 Chapters

Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay

6h 46m | 14 Chapters

Creating an Epic Matte Painting Shot
Advanced Techniques with Igor Staritsin

Igor Staritsin

7h 44m | 22 Chapters

Texturing Environments with Mari
with Jessica Canter

Jessica Canter

2h 35m | 16 Chapters

Making Frankenstein's Monster
with Peter Zoppi

Peter Zoppi

5h 35m | 11 Chapters

3D Creature Design: Alien Rock Grubber
Concept, Model, Texture, Render with Jerad S. Marantz

Jerad S. Marantz

6h 21m | 21 Chapters

3D Design for Production
with Vitaly Bulgarov

Vitaly Bulgarov

2h 28m | 11 Chapters