Digital Production
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
Entertainment Design
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
Tattooing
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
Software
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.
Instructor GalleriesInstructor InterviewsIn this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed sculpting pass in ZBrush. Pascal takes the model into KeyShot for materials, lighting and rendering, then moves into Photoshop for final 2D adjustments. Using various passes and blending techniques, the image comes together through a creative methodology that Pascal has fine-tuned over time; one that results in a powerful, non-photoreal, style reminiscent of comics and 80s fantasy illustration. For those looking to explore efficient and creative techniques that combine 2D and 3D tools, this title offers a glimpse into the creative workflow of one of the industry’s most revered artists.
Duration: 230 Minutes
Format: HD 1920x1080
Pascal Blanché is a French artist, born in Paris in 1971 and raised in the south of France. In 1989 Pascal studied, at Marseille's Fine Art school, traditional art, photography and video, then five years later started his journey in the gaming industry. He moved to Canada in 2000 where he first worked on the French/Canadian movie production ‘Kaena the Prophecy’ before joining Ubisoft. He worked for ten years as Art Director on ‘Myst IV: Revelation’, ‘Naruto: Rise of a Ninja’ and James Cameron's ‘Avatar’ before moving to the UK for two years where he worked for Frontier and Jagex. He is now back at Ubisoft Montreal as Senior Art director. Pascal is revered online for his personal colorful illustrations; inspired by memories of his 80's heroes Moebius, Frazetta, Bisley, Corben and many others. His illustrations have received numerous awards and have been published in books and magazines all around the world.