The Gnomon Workshop

Character Design and Sculpting for Concept

with Josh Herman

Description

In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with an exploration in ZBrush and Photoshop as Josh develops the concept, he quickly explores ideas that allow him to arrive at a design direction. Returning to ZBrush to develop further, he discusses costume sculpting, posing and layout while using Keyshot to visualize the scene's lighting setup. Revisions are then made to the character's costume and head sculpt which lead to final posing. Marvelous Designer is then used to efficiently create realistic cloth details that are used in the final Keyshot Renders. As the final illustration takes shape, Josh then adds the finishing touches in Photoshop and shares his workflow for layering, blending, painting and color correction. For those interested in combining 2D and 3D techniques for quick concept illustration, this title offers an array of valuable insights by leading industry artist.


Duration: 200 Minutes

Format: HD 1920x1080

Josh Herman

Character Artist and Designer

Josh Herman was raised in Colorado, where he attended a local animation college. After graduating with a bachelor’s degree, he moved to Hollywood in 2008 to continue his education at the Gnomon School of Visual Effects. Immediately after graduation, Josh began work at Legacy Effects on projects such asReal Steel, The Amazing Spider-Man, Total Recall andThe Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake’s Deception. He was then recruited by Marvel Studios, where he worked on films such as Iron Man 3Thor: The Dark WorldCaptain America: The Winter SoliderGuardians of the Galaxy and The Avengers: Age of Ultron. He is currently developing his own IPs for short stories and games, and has recently contributed to Essence: Creatures from Ballistic Publishing.

  • "Josh impressed me from the first moment I saw his work. When he started at Legacy I saw a lot of raw talent and ability, while working with him I watched that grow into a focused skill that allowed him to breathe life into his creations. From natural animal recreations to fantastic robot designs his range was hard to miss. Since joining the team at Marvel, and pursuing his own projects, that ability has shown him to be one of the power houses in the industry. Above all that, his commitment to teaching and ability to pass on the knowledge has honed a well deserved confidence in his craft. Anyone who has a chance to learn from him should jump at the opportunity. "

    - Ian Joyner
    Lead Character Designer, Legacy Effects