3D Creature Design: Alien Rock Grubber

Concept, Model, Texture, Render with Jerad S. Marantz

Chapter List


In this lecture, Jerad Marantz shares his creature design techniques in an extensive lecture and demonstration. Beginning with a brief description of the creature, Jerad begins the design process with some loose sketches on paper. These are scanned as Jerad then discusses traditional and Photoshop techniques for executing a rough concept. From there the design is brought into ZBrush and the creature is sculpted using a wide range of tools and techniques for both blocking forms and detailing, all while Jerad shares his thoughts on how to effectively design a creature that is imbued with character while fulfilling its narrative role. Once the digital sculpture is completed, the creature is then textured and posed on a base. From there the tutorial moves on to getting highly realistic renders in Keyshot. The lecture also covers the importance of animated turntables and final Photoshop composites of the creature from multiple views for presentation to a client. Whether you are an industry professional or a student, this in-depth lecture covers Creature Design, Sculpting and Painting in ZBrush, Keyshot and Photoshop and will inspire your workflow as Jerad shares his talents and years of experience.

Duration: 381 minutes

Format: HD 1280x720

Chapter List

  • 00. Preview
  • 01. Defining the Creature and Working with Reference
  • 02. Concepting the Creature: Paper and Photoshop
  • 03. ZBrush and Working with Dynamesh
  • 04. Roughing out the Creature in Zsphere
  • 05. Finding the Form: Working with Low Geometry
  • 06. Sculpting with Sub-Divisions
  • 07. Dynamesh and Refining the Anatomy
  • 08. Zremesh and Projection
  • 09. Detailing the Sculpt
  • 10. Fast Uv’s
  • 11. Polypainting the Rockgrubber
  • 12. Sculpting the Rock Base
  • 13. Posing the Rockgubber
  • 14. Lighting and Rendering in ZBrush
  • 15. ZBrush Turntable
  • 16. Importing and Keyshot
  • 17. Keyshot Turntable
  • 18. Keyshot Renders
  • 19. Compositing the Renders in Photoshop part 1
  • 20. Compositing the Renders in Photoshop part 2
  • 21. Wrapping it up and Final Thoughts

Jerad S. Marantz

Creature / Character / Concept Artist

Jerad S. Marantz started his career at an early age interning for special effects houses. Trying a little of everything enabled him to narrow his focus to character design, creature design and costume concept illustration. His acquired skills in sculpture, painting, illustration, 3D modeling and Adobe Photoshop all aid his unique sense of design. Marantz’ s many credits include Batman vs. Superman, Guardians of the GalaxyThe Amazing Spider-ManThe Amazing Spider-Man 2Teenage Mutant Ninja TurtlesRise of the Planet of the Apes,NoahClash of the Titans (Lead Designer), Sucker Punch (Lead Designer), Transformers: Dark of the MoonGreen LanternSnow White and the Huntsman,G.I. Joe: RetaliationRiddickAmerican Horror Story,GrimmInfamous 2 and others.

  • "I always look forward to Jerad’s creatures. He’s got a unique and realistic design style that is a great balance between fantasy and function. You believe these creatures were alive at some point. He has a raw talent and understanding of imagination, mixed with that human touch that you don’t find in most creature designers. Jerad Marantz is a true and pure creature designer to the core, even before all the new technology. Look at his sketches and you can see it there first."

    - Constantine Sekeris
    Concept / Creature Designer, Costume Concept Illustrator