Photorealistic Texture Painting

An Introduction with Justin Holt

Chapter List

Description

In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.


Duration: 254 minutes

Format: SD 1152x720

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Understanding Surface Qualities
  • 03. Color Grading Reference
  • 04. First Color Projection
  • 05. More Color Projections
  • 06. Seams and Finishing the Color Maps
  • 07. Rebuilding Color Map from Scratch
  • 08. Painting Spec Maps
  • 09. Bump and Displacement Maps
  • 10. Rendering in Modo

Justin Holt

Texture Paint Supervisor role at Sony Pictures Imageworks

Justin Holt began his career as a lighting technical director working at Rhythm & Hues Studios on the Academy Award Winning Animated Feature Happy Feet. However, his passion for textures landed him a gig as a texture painter on his second feature film, The Kingdom. From there Justin's career quickly sky-rocketed from being a part of a small team who painted textures for The Hulk and his rival The Abomination in the second adaptation of The Incredible Hulk, to painting the Owlship in Zack Snyder's Watchmen. After leading texture work at Industrial Light & Magic working on Gore Verbinski's feature animation Rango starring Johnny Depp, Justin has moved up to Vancouver to build a new texture pipeline and oversee the texture work coming out of Image Engine. Currently he is leading work on Neill Blomkamp's highly anticipated Elysium as well as R.I.P.D.

  • " Justin is the only texture artist whom I would trust with my models. His passion and unparalleled skills are showcased in each aspect of his craft. I've always been curious about his methods, and this tutorial will reveal his engaging teaching style and easy-to-follow work process. Definitely an invaluable learning tool from one of the film industry's very best artists."

    - Giovanni Nakpil
    Digital Model Supervisor - ILM