Sci-Fi Costume Design in ZBrush

with Luca Nemolato

Chapter List

Description

In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume. Using the myriad techniques and software that he has learned during his career, Luca begins his concept in ZBrush, showing the power of designing in 3D and developing the idea while sculpting. This exercise teaches you to imagine your concepts in three dimensions from the start, making your workflow quicker and more efficient. Luca then poses the model as another phase of the design process, while still further developing the design. From there, the lecture focuses on how to present your 3D model to a client with basic rendering in Keyshot. Luca shares all of his realistic rendering techniques for the realization of the final concept. He then jumps into Photoshop where the final magic happens. All of the Keyshot renders get composited with Luca’s various tricks and tips, giving you the tools and techniques to realize your next costume design. This lecture covers a pipeline that includes sculpting and posing in ZBrush, Rendering in Keyshot, presenting your 3D model to a client and creating the final realistic concept art using Photoshop.


Duration: 286 minutes

Format: HD 1920x1080

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Intro to hotkeys, brushes and custom interface
  • 03. Sculpting in ZBrush Part 1
  • 04. Sculpting in ZBrush Part 2
  • 05. Sculpting in ZBrush Part 3
  • 06. Detailing the 3D Model Part 1
  • 07. Detailing the 3D Model Part 2
  • 08. Finalizing the 3D Model
  • 09. Posing the Concept Base Model
  • 10. Fast Clean up
  • 11. Designing the Gun
  • 12. Decimation, Keyshot Bridge and Rendering
  • 13. How to Present your 3D Concept to a Client
  • 14. Rendering for the Final Concept Art
  • 15. Compositing in Photohop and Photobashing Part 1
  • 16. Compositing in Photohop and Photobashing Part 2
  • 17. Compositing in Photohop and Photobashing Part 3

Luca Nemolato

Concept Artist

Luca Nemolato is an Italian Concept Artist working for film, television, video games and commercials. He started his education in Italy where he studied fine art, specializing in painting and sculpting. He then continued his education in the USA when he moved to Los Angeles to study with some of the best concept artists in the industry. He has made a name for himself working on such projects as Independence Day 2, The Conjuring, Dawn of the Planet of the Apes, X-Men: Days of Future Past, Falling Skies, Once Upon a Time, the Game of War commercials, The Hunger Games: Mockingjay parts 1 & 2, Maleficent and more.

  • "Luca's design sense is superb. It is incredible to see how much his work has been mastered at such a young age. His self-discipline and passion for design made who he is right now. In few years from now, Luca's creature will be in every film that you enjoyed. "

    - Joshua Min
    Concept Artist

  • "Luca has always impressed me with his unique style in concept design. In his time at the Aaron Sims Company, I was consistently captivated by his designs and his exceedingly wide range of skills. He brought a distinct perspective to each project, and it was a pleasure to have him on our team. Luca is an adroit artist, and I look forward in seeing where his talent takes him. "

    - Aaron Sims
    Aaron Sims Company