Using Photos As Displacement

with Nick Zuccarello

Chapter List

Description

In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.


Duration: 26 minutes

Format: SD 1024x768

Nick Zuccarello

Graphics Trainer

Nick Zuccarello is a Graphics Trainer for Electronic Arts. (EA Tiburon) Nick Has worked in the computer graphics/video game industry for over 10 years. He has worked with companies such as Sony Online Entertainment, High Moon Studios and Electronic Arts as a Character/Creature Artist. He has worked on Star Wars Galaxies, Darkwatch and Madden Next Gen.