Sculpting a Dragon with ZBrush

with Maarten Verhoeven

Chapter List

Description

In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings. Then with the overall shapes in place, he retopologizes the dragon in preparation of sculpting the finer details. Various techniques are shared that accelerate the process of sculpting these details through the use of stencils and alphas. A detailed rock base is then created and the creature is put into its final pose using Transpose Master. In conclusion, Maarten sends the dragon to Keyshot for the final rendering of his finished digital sculpt. Artists of any level, interested in learning from a master ZBrush sculptor, will learn myriad techniques both in technical workflows and informed design strategies.


Duration: 233 minutes

Format: HD 1280x720

Chapter List

  • 00. Preview
  • 01. ZSpheres
  • 02. Blocking Shapes
  • 03. Additional Subtools
  • 04. Wings
  • 05. Body Retopo
  • 06. Sculpting the Head and Neck
  • 07. Sculpting the Horns
  • 08. Posing the Wings
  • 09. Sculpting the Chest and Legs
  • 10. Sculpting the Wings and Arms
  • 11. Adding Scales with Stencils
  • 12. Wing Retopo
  • 13. Sculpting the Base
  • 14. Posing with Transpose Master
  • 15. Final Steps
  • 16. Rendering with Keyshot

Maarten Verhoeven

Digital Sculptor

Maarten Verhoeven is a digital sculptor, concept and vfx artist specializing in work for film, commercials and toys. Having a strong background in art, he handles different aspects of production, from concept, sculpting, compositing and color grading. Born and raised in Belgium, Maarten developed a great interest for anatomy, art and history. He gained a Master's degree in Animation and worked as an all-round vfx artist in Belgium. After a few years he went freelance in order to follow his passion: digital sculpting. Today he’s working as a ZBrush artist, contributing his talents to various companies, publications and projects including Pixologic, Hasbro, Avengers, G.I. Joe, Iron Man, Gentle Giant, Walking Dead, The Hobbit, 3DArtist, 3D world and 3Dcreative magazine.

  • "Maarten is a tremendous sculptor and one of the masters in the digital field. From sculpting from life or imagination he has a great ability to twist the realm of reality and still make it believable. Each new work Maarten completes pushes the bar for digital sculpting higher; even a small insight into his creative process and techniques is worth it's weight in gold."

    - Joseph Drust
    Artist/Creative Development Manager at Pixologic, INC.

  • "Maarten's signature style is distinctive and easily recognised from afar. His brilliant portrait busts, figurines and creatures designs have it all. It’s always a pleasant surprise to see what he’s been working on; from a disturbing monstrous creature to erotic pin-up art to legendary film characters, he emphasises the shapes and poses perfectly for the mood and in his own unique way."

    - Rudy Massar
    The Moving Picture Company

  • "I have followed Maarten's work for years now. It never ceases to amaze me how stunning his work is. Each sculpture has its own sense of life. His work display a strong sense of gesture, weight, and most importantly character. I'm incredibly excited to learn from from his lectures."

    - Bryan Wynia
    Senior Character Artist