The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this title, Dominic Qwek covers how to create realistic skin for his creature designs using ZBrush, Keyshot and Photoshop. He starts off by using ZBrush to sculpt realistic skin details such as wrinkles, moles and warts. Dominic then uses polypaint in ZBrush to texture skin tones where he adopts a layered approach for realistic results. Using the GoZ plugin, he imports the polypainted model into Keyshot where he starts lighting and shading. Keyshot's translucent shader is explained, as well as its HDR lighting features, for photo-realistic and interactive rendering. Finally, Dominic shares his post-processing workflow in Photoshop to achieve the final image.
Duration: 138 minutes
Format: HD 1280x720
Dominic Qwek is a Character Artist specializing in game art and 3D concept design. He started his career working as a 3D generalist at various post-production studios. A few years later, he made the switch to the games industry where he now specializes in 3D character art. Currently, Dominic works at Blizzard Entertainment as a Senior Cinematic Artist. His recent projects include titles such as Killzone 2, Starcraft II: Wings of Liberty and Heart of the Swarm, Diablo 3 and Hearthstone. His work at Blizzard consists of real-time character and environment asset creation, as well as lighting for in-game cinematics. He also enjoys creating digital sculptures for 3D printing and has a huge passion for designing creatures and monsters.
"Dominic's work really flourished over the last years. His creativity in regard of character and creature design is limitless. His workflow is simple and elegant which allows him to move quickly along his peers. I look forward in learning from his tutorial myself!"
"Dominic is one of the best character artists in this industry. He has great design skills and with his experience and knowledge of the tools his creations are always amazing. He has one of the best pipelines i know of and its great to be able to have access to it, I'm sure it will be useful even to the most experienced artist."