Maya's Camera Sequencer

Digital Shot Progression

Chapter List

Description

In this title, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently. Pirate music composed by Christopher Ward.


Duration: 104 minutes

Format: SD 1024x768

John Clark

Layout Supervisor

John Clark has been working in the film and television industry for over sixteen years, creating scenic art and practical effects before moving into digital animation and visual effects. For three years John was the VFX supervisor for the award-winning digital production house Motion Theory, where he received commercial credits with campaigns for HP, Budweiser, Toyota, Direct TV, Mervyns, Johnson & Johnson, Mazda, Nike, Fox, ESPN, EA Sports, Met Life and Cingular. John also helped create music videos for The Used, Papa Roach, REM, Less Than Jake, Velvet Revolver, and Beck. John is currently at Sony Pictures Imageworks where he is the Layout Lead for the animated feature Hotel Transylvania. At Sony John has been an Animation Lead, Layout Lead, Modeler, 3DS Lighter and Hair and Cloth TD on movies such as Cloudy With a Chance of Meatballs, and Surf's Up, for which he won a 2007 Annie Award for his wave animation and layout work. John's other awards for animation and FX include: five AICP awards, International Art Directors Silver Cube and Gold Cube, and multiple Telly awards. John has also had two animation pieces accepted to the SIGGRAPH animation festival.

  • "I'm always looking for great ways to expand my knowledge base within Maya, and John Clark's Maya Dynamics tutorials have quickly helped me get up to speed on the inner workings of the often overwhelming dynamics module. His clear, concise lessons and methods are a one-stop-shop for all your effects development needs."

    - Michael Ford
    Senior Character Technology Supervisor Sony Imageworks