Introduction to World Machine

with Dax Pandhi

Chapter List

Description

In this lecture, Dax Pandhi introduces the fundamentals of procedural terrain generation using World Machine. Dax delves into the essential building blocks of digital terrains and demystifies the seeming complexity of function graphs. The lecture develops through a series of increasingly sophisticated terrain development techniques that utilize procedural noise generators, and collapse the geometric shapes with Stochastic erosion, thermal weathering, coastal erosion, and snow fall. Examples include a dry mountain range, volcano, snowcapped peak, and a coastal cliff. Dax then goes through texturing techniques to create both direct bitmaps for immediate usage, and erosive masks. During the course of these exercises, Dax explains the intricacies of achieving realistic results, and practical techniques such as ad-hoc masking, selective erosion, combining multiple forms of erosion, and cross-breeding filters to create complex, believable effects. Designed for the artist new to World Machine, this lecture provides an invaluable resource from an experienced industry professional.


Duration: 122 minutes

Format: HD 1920x1080

IMAGE GALLERY

  • Introduction to World Machine
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Dax Pandhi

Co-founder and technical director of QuadSpinner

Dax Pandhi is the co-founder and technical director of QuadSpinner. Dax has over 18 years of experience in CGI which started with Autodesk Animator Pro and 3D Studio DOS. He has contributed to a variety of major titles for film, television, and games. Dax was the co-recipient of the "2014 IAWTV award" for best visual effects for "Battlestar Galactica: Blood and Chrome". He is also a respected teacher, speaker, and author of the bestselling "Realism in Vue". His students number in thousands and include top studio and indie VFX talent. Dax invented the GeoGlyph plugins for World Machine, which are now the tool of choice for almost every AAA game studio.

  • "Gearing up for the next big Battlestar Galactica project, 'Blood & Chrome', I went looking for a VUE artist that would help us raise the bar when creating planetary environments. It didn't take long to realize that the best guy on the planet is Dax Pandhi. His understanding of real world environments and terrains blows the doors off of anyone I've ever seen. He is a weapons grade talent."

    - Doug Drexler
    VES, Emmy, and Academy Award winning Visual Effects Artist and CG Supervisor: Battlestar Galactica, Caprica