Concept Design

From Abstraction to Production with Aaron Limonick

Chapter List


Focusing on the earliest stage of pre-production, inspiration becomes the artist's most important weapon in pitching an idea to a director. In this class, Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch using Adobe® Photoshop®. The focus of the sketch will range from industrial design to creating a traditionally painted look and a textural surface within the digital medium. While the demonstration will cover a multitude of digital painting techniques used to create concept art, it will also stress the importance of inspiration and the link between influences and the final product itself. Aaron will give his account of working as a concept artist in the entertainment industry, while searching for unique sources for imagery and creative stimulation.

Duration: 276 minutes

Format: HD 1280x720

Chapter List

  • 00. Preview
  • 01. Analysis of Forms and Composition
  • 02. Value Definition, Adjustments and Atmosphere
  • 03. Perspective Adjustments, Texture, and Color
  • 04. Color Harmony and Refinement of Form
  • 05. Adding Architectural Details
  • 06. Foreground Architectural Details
  • 07. Form Refinement and Lighting
  • 08. Refinement of Detail
  • 09. Adding More Detail
  • 10. Refining the Dragonfly Vehicles
  • 11. Detailing the Dragonfly
  • 12. Adjusting Atmospherics
  • 13. Adding Painterly Details
  • 14. Final Details


  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design
  • Concept Design

Aaron Limonick

Illustrator and Concept Designer

Aaron Limonick was born and raised in Los Angeles and has been working as a concept artist in entertainment since 2004. While studying illustration and traditional painting at the Art Center College of Design, Aaron began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games, including developing the original ipGUN ', he moved to San Diego and worked at High Moon Studios for over four years. There he worked on pitch artwork for multiple new projects as well as The Bourne Conspiracy and Transformers: War for Cybertron. After moving back to Los Angeles in 2011, he worked freelance on films such as RIPDSeventh SonInto the Storm, as well as for clients such as LEGO, Disney, and Mirada. Aaron now works as a concept artist at Naughty Dog, having recently contributed designs to Uncharted and The Last of Us.

  • " I only wish that Gnomon had existed when I was a kid. It's that brilliant nexus of imagination and practical reality; a place where dreamers learn to realize, share and bring to life the visions in their heads. The latest and greatest technology is meaningless without inspired instruction. "

    - JJ Abrams
    CEO, Bad Robot Productions