Introduction to Maya Fluid Effects Vol. 1

Smoke and Flames

Chapter List

Description

This title consists of five stand-alone lessons that cover various techniques using Maya's fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired "wispy smoke" effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations.


Duration: 228 minutes

Format: SD 1024x768

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Flame Thrower Intro
  • 03. Flame Thrower Part One
  • 04. Flame Thrower Part Two
  • 05. Flame Thrower Part Three
  • 06. Oil Smoke Intro
  • 07. Oil Smoke Part One
  • 08. Oil Smoke Part Two
  • 09. Oil Smoke Part Three
  • 10. Wispy Smoke Intro
  • 11. Wispy Smoke Part One
  • 12. Wispy Smoke Part Two
  • 13. Wispy Smoke Part Three
  • 14. Wispy Smoke Part Four
  • 15. Smoke Bomb Intro
  • 16. Smoke Bomb Part One
  • 17. Smoke Bomb Part Two
  • 18. Ground Dust Part One
  • 19. Ground Dust Part Two

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  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1
  • Introduction to Maya Fluid Effects Vol. 1

Wayne Hollingsworth

Senior FX TD

Wayne Hollingsworth began his career in 2009 after graduating with his masters degree in computer animation and visual effects from Digital Media Arts College. He then went on to pursue his dream in visual effects at MPC. After his stay at MPC he has been currently freelancing making stops at A52, Luma Pictures, Psyop, Digital Domain, Gravity, Zoic Studios, Sony Pictures Imageworks, Blur Studios, and most recently Pixomondo. Having experience working in both the commercial and film industry, he contributes on an educational level teaching a Dynamics coarse at the Gnomon School of Visual Effects. One of his passions is to strengthen the Maya, Houdini and 3dsMax community and continue to contribute to the knowledge base regarding Fluid Dynamics.

  • "Wayne is one of the rising stars in FX. He figured out fluids quickly and is taking fluids to only where the top Maya FX artist are. He's been one of the leaders in helping new artist get better results online."

    - David Schoneveld
    Lead FX at Deluxe Entertainment