Creating a 3D Figure Study

A Three-Hour Workflow with Jeremy Engleman

Chapter List


This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational 'underpaint' for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.

Duration: 174 minutes

Format: HD 1280x720

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Capturing the Pose
  • 03. The Sculpt
  • 04. Texturing
  • 05. Lighting
  • 06. Post
  • 07. Stereo

Jeremy Engleman

Jeremy Engleman 3D Painter

Jeremy has been working in the computer graphics industry for more than ten years. Having worked in games, multimedia, print, visual effects, 2D and 3D feature animation, Jeremy is currently working for Dreamworks Animation doing 3D painting for visual development. He has worked for many clients including Sting, Peter Gabriel, Evans and Sutherland, Dodge, and Penguin-Putnam and on award winning and hit projects such as Sting's All This Time, Peter Gabriel's EVE, Leonardo da Vinci's Codex Leicester, Riven: The Sequel to Myst, The Patriot, Sinbad and Shark Tale.