Character Design Techniques

Traditional to Digital Process with Keith Thompson

Chapter List

Description

In this lecture, Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from idea development and creating the initial drawing using traditional media to scanning the drawing into the computer and then applying colored glazes in Adobe Photoshop®. Keith also explains how to maintain the essential gesture and feel of the thumbnail all the way through to the final concept art. The entire traditional media to digital process is also applied to a collection of extra views of the character. Keith explains how these alternate angles and a set of orthographic rotations are designed to help the 3D modeler.


Duration: 160 minutes

Format: SD 1024x768

IMAGE GALLERY

  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques
  • Character Design Techniques

Keith Thompson

Concept Artist / Illustrator

Keith Thompson is a freelance artist specializing in concept art for a myriad of applications including books, movies, video games and pen and paper role-playing games. His work has appeared around the world, and he is the author of several books teaching the ins and outs of creating concept art. His work is featured in Spectrum art annuals and was exhibited at their show at the Museum of American Illustration.

  • "Keith Thompson possesses the unparalleled eye of a true creator and the craftsmanship of a veteran far beyond his years. The scope of his vision pays tribute in equal parts to function and fantasy, the beautiful and the grotesque, while the myriad detail and tangible texture of his work communicates sublimely in a fashion that, in truth, exceeds imagination."

    - Matt Wilson
    Creative Director Privateer Press