Character Design for Games and Animation Vol. 2

Designing Digitally

Chapter List

Description

In this second of two titles, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.


Duration: 111 minutes

Format: SD 1024x768

Tags



Software Used

IMAGE GALLERY

  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2

Cameron Scott Davis

Freelance Illustrator

Born in Hillsboro, Oregon, Cameron attended the Rhode Island School of Design (RISD) and graduated with a BFA in illustration in 2005. After an invaluable internship at Design Studio Press he was offered a job as a concept artist at Neversoft Entertainment working on such video game titles as Tony Hawk and Guitar Hero. Cameron has worked with Activision, McFarlane Toys, Earache Records, Rhythm and Hues, and Psyop Animation to name a few. He enjoys telling stories.

  • "Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !"

    - Daphne Yap
    Concept Artist, Illustrator, Designer