Introduction to ZBrush 4R7

with Madeleine Scott-Spencer

Chapter List

Description

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r7 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 12 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing, and detailing workflows. The lessons start with a brief overview of the UI for the novice, along with a few "Quickstart" lessons on sculpting. Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4r7, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, is also covered. For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles.


Duration: 760 minutes

Format: HD 1600x900

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Quickstart
  • 03. Interface And Brushes
  • 04. Interface
  • 05. Interface Customization
  • 06. ZTools
  • 07. Subtools
  • 08. Transpose
  • 09. Undo
  • 10. Import Mesh
  • 11. Adding Eyeballs
  • 12. Dynamesh
  • 13. Bonus Dynamesh Sculping
  • 14. ZModeler
  • 15. Arrays
  • 16. Nanomesh
  • 17. ZSpheres
  • 18. ZSketch
  • 19. Alternative Mesh Creation
  • 20. Brushes
  • 21. Insert Meshes
  • 22. Alphas
  • 23. Hard Surface
  • 24. Noisemaker
  • 25. Fibermesh
  • 26. Layers
  • 27. Movies
  • 28. Masking
  • 29. ZRemesher
  • 30. Decimation Master
  • 31. Polypaint
  • 32. Spotlight
  • 33. ZAppLink
  • 34. UV’s
  • 35. PhotoRef
  • 36. Displacement
  • 37. Materials
  • 38. Keyshot

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Software Used

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  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7
  • Introduction to ZBrush 4R7

Madeleine Scott-Spencer

Sculptor

Madeleine Scott-Spencer has used ZBrush extensively for 10 years. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Maddie has worked with Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Writing under the byline Scott Spencer, Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in Wellington, New Zealand.

  • Madeleine makes me want to pick up ZBrush and create some twisted, dark, evil creature because she makes it look like so much bloody fun. It is a rarity in this business to meet someone like Maddie who can communicate how they create their beautiful work in such an eloquent, easy and pleasurable manner. I have heard her teach many times and it always amazes me how masterfully she owns her craft but also her willingness to share her deep knowledge.

    - Neil Huxley
    Director and Diabolical Badass

  • Artists are not often good teachers, and teachers are not often good at art. Madeleine combines both talents; not only is her work flawless, she has the knack for making it understandable. These are everything tutorials should be' informative, concise, creative and fun. I've always admired her work, and i admire the way she makes it approachable to the rest of us.

    - John Howe
    Illustrator

  • I have had the great pleasure of knowing and working with Maddie for a number of years. She is without a dought one of the finest ZBrush experts in the world. She is not only an incredible artist, but she also has the gift of being able to teach her skills to others by means of her numerous lectures tutorials, published books and live presentations.

    - Gino Acevedo
    Head of Textures Dept / Creative Art Director Weta Digital​

  • Madeline has proven time and again to have a mastery over ZBrush, but with any new version of the software comes new challenges and features to learn. Getting past not only the technical understanding of new buttons, features and workflow there is also a deep need for knowledge of the artistic side that can be overwhelming for most. Luckily for students and professionals alike Maddie not only has the skill to weave together the two schools of thought and craft awesome designs, sculptures and workable models for production, but the ability to pass that knowledge on to the student.

    - Ian Joyner
    Legacy EFfects