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Introduction to Maya 2026: Volume 1

Beginner’s Guide to Getting Started in Maya with Eric Keller

Description

Kickstart your journey in Autodesk Maya 2026 with this beginner-friendly workshop from one of our most-watched instructors, Eric Keller. Introduction to Maya 2026: Volume 1 is a comprehensive guide featuring 20 in-depth lessons that walk artists through the Maya interface and navigation, and detail the essential editors required to build professional-looking 3D models and scenes.


Eric has been working with Maya for over 20 years. His goal with this workshop is to not only help artists understand all the essential parts of Maya that they need to understand before expanding into the more exotic parts, such as Bifrost and XGen, etc., but he also lets artists know which parts can be set aside and not worried about, easing the anxiety that can come with overwhelming interfaces when learning new software as a beginner or junior artist.


This first volume in Eric’s Introduction to Maya series covers key concepts, including working with cameras, geometry, scene lighting, and rendering within Maya’s viewports. He begins by teaching how to set up Maya properly, providing project files to support the learning process. He covers how to use Editors such as Outliner, Attribute Editor, Channel Box, and Display Layers, as well as the options available in the various panel menus. He shows how to preview Arnold renders directly in the interface, how to preview shading and textures using Viewport 2.0, and how to optimize the workflow using the Display options in the panel menus. Eric also demonstrates the Toolbox options, including Soft Select, Pivot Manipulation, Component vs. Object Mode, and Blue Pencil.


Along the way, Eric shares valuable tips and workflow tricks to help artists avoid common pitfalls and work efficiently in a professional setting. With 20 lessons to help artists get up and running in Maya, each around 12–15 minutes long, Eric’s workshop is designed so that artists looking to learn or get a refresher on an individual feature or technique can watch lessons independently, while those looking for a complete introduction can follow along in sequence. 


To enhance the learning experience, this workshop includes downloadable project files that allow artists to follow along and practice with real-world examples.

The learning will continue in Volume 2 (coming soon), where Eric will dive into Maya’s modeling, deformation, and rigging tools. In Volume 3 (coming soon), Eric will introduce the Maya UV Toolkit, cover lighting, shading, and rendering with Arnold, and also take a look at Maya’s animation interfaces. Eric’s goal with this beginner’s guide to Maya is to equip artists with a solid foundation in Maya to tackle many of the intermediate- to advanced Maya workshops in The Gnomon Workshop library.


Duration: 4h 10m

Format: HD 1920x1080

Eric Keller

CG artist

Eric Keller is an Emmy-nominated CG artist with over 25 years of experience crafting high-quality models andanimations for feature films, television, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. A dedicated educator, he has created training content for The Gnomon Workshop and has taught ZBrush, Maya, and creature design at GNOMON in Hollywood.


Since beginning his career, which started in 1998, Eric has worked extensively in both the entertainment industry and scientific visualization, contributing to commercials, games, and blockbuster films. His expertise in ZBrush and Maya has led him to author several highly regarded books, as well as numerous tutorials and articles for industry-leading publications, including 3D World and 3D Artist. 


In 2023, his work on Netflix’s Wednesday earned him an Emmy nomination for outstanding title design. His extensive VFX credits include 10 Cloverfield Lane, Star Trek: Beyond, Aquaman (1 and 2), John Wick (3 and 4), HBO’s Raised by Wolves, Dune: Prophecy, Netflix’s The Haunting of Hill House, Wednesday, and One Piece, as well as the Signs of Life planetarium show at the Griffith Observatory in Los Angeles. 


As an instructor, he has taught at Harvard Medical School, the Los Angeles Figurative Art Academy, and the Smithsonian Institute. Eric is an active member of the ZBrush beta-testing community and a Maxon ZBrush Master Trainer. He shares his knowledge regularly through weekly sessions on the Maxon ZBrush Live channel, always inspiring and educating the next generation of digital artists.

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • "Eric Keller is a master ZBrush artist. Anyone who wants to know ZBrush in depth should buy this tutorial! For an in depth understanding ZBrush, look no further than Eric Keller's amazing works. I wish I could Crtl+C, Crtl+V what Eric Keller knows directly into my brain!"

    - Jared Krichevsky
    Creature Designer at The Aaron Sims Company