Production FX Workflows

Dragon Age: Origins Shot Breakdown

Chapter List


Brandon Young presents his production FX workflow by reconstructing a shot from the Dragon Age: Origins cinematic created at Blur Studio. He goes over the shot breakdown, the goals of the shot and how to achieve them quickly. Brandon shows how to use Particle Flow, FumeFX and stock elements to make the effects shine. He then delves into rendering and compositing the effects elements into the actual production shot.

Duration: 240 minutes

Format: SD 1024x768

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Shot Introduction
  • 03. Tools
  • 04. File Prep
  • 05. Dirt Pass 01
  • 06. Dirt Pass 02
  • 07. Snow Setup
  • 08. Dirt Pass Rendering
  • 09. FumeFX Smoke
  • 10. FumeFX Explosion
  • 11. Fusion Compositing 01
  • 12. Fusion Compositing 02

Brandon Young

Brandon Young VFX Artist

Brandon Young has been creating visual effects for games, commercials and film for seven years. As a VFX artist, Brandon has worked with many studios in Los Angeles including Blur Studio, Spatial Harmonics Group, Scanline VFX and Luma Pictures, where he worked on projects such as G.I. Joe, 2012, and Thor, as well as serving as Environment Lead on 2012. He received his degree in Animation Art and Design from the Art Institute of Seattle. While in school, Brandon studied matte painting and concept art, but 'fell' into FX animation and loved it. He has kept to his illustration roots, however, by showing his traditional and digital paintings in Los Angeles galleries.

  • "Brandon Young is truly one of the worlds most talented and complete visual effects artists. With the quality, creative ingenuity and sheer force with which he approaches his work, his shared knowledge will prove invaluable for the sincere aspiring artist."

    - Wayne England
    Creative Director Spatial Harmonics Group