In this title, Wayne Hollingsworth demonstrates effective techniques for the creation of dynamic cumulus and stratus clouds with Maya fluids. The workflow begins by discussing and executing different types of particle emission for the cloud shapes. This includes the nDynamic particle system, caching, and how to utilize the Trax editor to take advantage of re-timing and offsetting for the cloud simulation sequences. Wayne's methodology provides precise control over the shape of the clouds while offering a flexible workflow for various applications. With the cloud system simulated, the lecture delves into texturing, lighting and rendering techniques for photorealistic clouds. Render passes that utilize render layers, RGB passes, Multi-scattering and Beauty are created and then compositing inside of Nuke with an emphasis on the flexibility that this provides for lighting adjustments in the final composite. For those needing to incorporate dynamic 3D clouds into their digital environments, this title provides a production proven and extremely effective workflow.
Duration: 220 minutes
Format: HD 1280x720