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Workshop

Designing Character Makeup for Film in Photoshop

A Workshop
by Johnny Fraser-Allen

Concept Design Techniques using Photoshop with Johnny Fraser-Allen

beginner
4h 11m 32s
6 Lessons
A Workshop
by Johnny Fraser-Allen
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Designing makeup concepts for film and television is an important skill set for concept artists at the Wētā Workshop in New Zealand, known for decades of groundbreaking work. Join Senior Concept Designer Johnny Fraser-Allen as he shares his Photoshop techniques to effectively design character and creature makeups in this four hour workshop, with tips aimed at artists of all levels.


This detailed workshop will teach you how to deliver and lock down approved designs for the film industry. Aimed at the early stages of a production, the Photoshop-based techniques covered will allow for quick ideas to be delivered to the director as well as tackling quick changes needed to rework designs into alternate options for the same brief.


Starting with a quick warm up, Johnny goes through the steps required to build an original creature makeup design, before starting on three Ogre Lord concepts over the same actor. This same process is how he designed and reworked director notes for the BFG for Steven Spielberg, dwarves for Peter Jackson, and goblins for the Jim Henson Company.


Chapter 1: Introduction to Creature Feature Makeup Design: Johnny shares his thoughts on a career in designing characters and makeup concepts for blockbuster films and gives insight into the thought process behind the many makeup concepts he designed for The Portable Door.


Chapter 2: Warm-up with a Quick Goblin Makeup Concept: Using Jeffery Walker, the Director for The Portable Door, Johnny revisits how he designed Goblin makeup for Sam Neil and others in a quick warm-up session.


Chapter 3: Sketching: Johnny shows how a quick sketch — that no one will ever see but the artist — can help speed up the design process and inform some helpful starting points that will lead to the happy accidents found in the final design.


Chapter 4: The Concept Art: Creating his own brief of “Ogre King,” Johnny goes through every step he uses to take a photo of the production’s chosen actor and work up three original makeup concepts to turn him into the creature required for filming. With an emphasis on practicality and retaining the qualities of the performer beneath, this tutorial shows how to use the shapes and existing textures of the actor as well as incorporating other photographic elements to help shape a realistic, filmic-looking concept design using only Photoshop. This then serves as the initial discussion point used to get the ball rolling for the director of the film.

6 Lessons

01Introduction to Creature Feature Makeup DesignFree

Johnny Fraser-Allen's workshop provides invaluable insight into the professional reality of character design for film, emphasizing that the process is highly collaborative, iterative, and often unpredictable. Artists learn through these experiences that success comes not just from technical skill, but from adaptability, understanding director preferences, working within practical constraints, and maintaining creative vision while accepting that a design will transform through multiple departments.

Duration: 35m 59s

Introduction to Creature Feature Makeup Design
02Warm-up with a Quick Goblin Makeup Concept - Part 1

This lesson goes over that professional creature design for film is not just about creativity, but also about working within real-world constraints and timelines. Johnny's approach of combining photographic references, quick painterly techniques, and knowledge of how physical makeup functions on real actors, allows for rapid iteration while maintaining quality. Most importantly, the process prioritizes adaptability, speed, and collaboration with other departments.

Duration: 44m 2s

Warm-up with a Quick Goblin Makeup Concept - Part 1
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03Warm-up with a Quick Goblin Makeup Concept - Part 2

Artists learn that concept art serves a specific purpose, communicating design ideas to directors quickly, rather than creating portfolio-perfect illustrations. By layering photographic elements with painterly techniques and strategic use of filters, convincing makeup concepts are produced rapidly.

Duration: 50m 4s

Warm-up with a Quick Goblin Makeup Concept - Part 2
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04Sketching

This lesson demonstrates that effective concept art for practical makeup effects begins with loose, experimental sketching rather than polished rendering. Johnny provides directors with a visual menu of possibilities by creating multiple options while maintaining awareness of practical constraints like preserving actor recognition and working within the limitations of prosthetic application.

Duration: 13m 50s

Sketching
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05The Concept Art - Part 1

Demonstrated in this lesson is a practical production approach to creature design that bridges concept art and physical makeup effects. Artists learn to treat Photoshop layers like prosthetic appliances and build from photographic foundations toward painted refinement to create designs that are both creatively compelling and practically achievable.

Duration: 50m 4s

The Concept Art - Part 1
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06The Concept Art - Part 2

In this final lesson, Johnny demonstrates a method for quickly creating multiple variations, allowing directors to cherry-pick favorite elements and combine them into a final direction. Johnny demonstrates that skilled, thoughtful design work that considers production realities remains valuable in filmmaking.

Duration: 57m 33s

The Concept Art - Part 2
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Primary tools

For this workshop you’ll need:

Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for concept artists and makeup designers working in film and television who want to enhance their digital design skills. Suitable for artists at all levels, Johnny Fraser-Allen's techniques strengthen the ability to create compelling character concepts using Photoshop.


Illustrators, character designers, and digital artists aiming to break into the entertainment industry will find strong value in learning industry-standard workflows in this training. Johnny shares insight into professional production processes while demonstrating practical skills that translate directly to real-world film and television projects.

Learning Outcomes

On completing this workshop, artists will have mastered the essential Photoshop techniques and professional workflows needed to design effective makeup concepts for film and television productions.


Key skills include:

  • How to transform actor photography into professional creature and character makeup concepts efficiently.
  • How to sketch preliminary designs that inform and accelerate the digital concept development process.
  • How to incorporate photographic elements and textures to create realistic, production-ready makeup designs.
  • How to work with director feedback and quickly iterate multiple design variations.
  • How to maintain actor characteristics while developing convincing creature transformations using practical approaches.
  • How to present polished concept art that serves as effective communication tools for production teams.
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Workshop
Designing Character Makeup for Film in Photoshop
Concept Design Techniques using Photoshop with Johnny Fraser-Allen
A Workshop by Johnny Fraser-AllenSenior Concept Designer & Sculptor at Weta Workshop
beginner
4h 11m
6 Lessons
Instructor Johnny Fraser-AllenSenior Concept Designer & Sculptor at Weta Workshop

Johnny Fraser-Allen is a senior conceptual designer and sculptor with over two decades of experience at the award-winning Weta Workshop. He has designed characters and creatures for films including The Hobbit Trilogy, The BFG, King Kong, The Chronicles of Narnia, and The Adventures of Tintin.


With the support of Weta’s facilities and creators Richard Taylor and Tania Rogers, Johnny spent over eight years building the immersive world of The Gloaming Trilogy, illustrated through more than 40 sculptures, 50 illustrations, and 100 watercolor paintings, now touring globally in The Gloaming exhibition. He is also working on the sculpture-based book project The Wandering Woods and has illustrated the children’s books The Preschool Pirates and The Squickerwonkers, written by Evangeline Lilly and published through Titan Books.

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  • I had the extraordinary pleasure of meeting the unique individual that is JFA eleven years ago. When Johnny walked into our lives, in walked the most incredible mind of enthusiasm for all things fancy and fun! Johnny has spent time working with us on multiple blockbuster feature films, interspersed with periods of endeavour in his own worlds. Johnny is both a wonderful artist and an incredible conceptual mind bringing a great deal of joy through the worlds that he invents.

    - Richard Taylor
    Founder / Creative Director of Wētā Workshop

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