In this presentation, Seth Thompson shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. He covers methods for controlling the viewer’s eye with strong composition, creating believablility, reference, modeling, sculpting, lighting, UVW mapping and how to quickly texture a scene with tileable and camera-projected materials. Numerous ZBrush sculpting demonstrations and explanations for 3ds Max plug-ins, including Tension Modifier, Ivy Generator, nonQuadSelector and Ultimate Painter, are provided. Software showcased in this lecture include 3ds Max, ZBrush, Adobe Photoshop and V-Ray, however, the majority of the techniques are applicable across all 3D packages. For those interested in improving their environment workflow, Seth’s years of experience and clear passion for the subject will help develop your skills, whether you are a student or professional.
Duration: 133 minutes
Format: HD 1280x720