Concept Design Workflow Volume 2

Using Modo and Photoshop to Visualize Design with Aaron Limonick

Chapter List

Description

In this lecture and demonstration, Aaron Limonick explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design. In a continuation of Concept Design Workflow: Volume 1, he shares the full design process from a fast color key sketch, to a 3D render and final illustration ready for production. 


Duration: 348 minutes

Format: HD 1280x720

Chapter List

  • 00. Preview
  • 01. Intro and setting up Modo scene 1
  • 02. Setting up Modo scene 2
  • 03. Setting up Modo scene 3
  • 04. Texture Application
  • 05. Integrating paint and photo with alpha channels 1
  • 06. Integrating paint and photo with alpha channels 2
  • 07. Integrating paint and photo with alpha channels 3
  • 08. Designing new elements
  • 09. Designing bg elements and ships
  • 10. Lighting adjustments and finishing touches
  • 11. Outro

IMAGE GALLERY

  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2

Aaron Limonick

Illustrator and Concept Designer

Aaron Limonick was born and raised in Los Angeles and has been working as a concept artist in entertainment since 2004. While studying illustration and traditional painting at the Art Center College of Design, Aaron began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games, including developing the original ipGUN ', he moved to San Diego and worked at High Moon Studios for over four years. There he worked on pitch artwork for multiple new projects as well as The Bourne Conspiracy and Transformers: War for Cybertron. After moving back to Los Angeles in 2011, he worked freelance on films such as RIPDSeventh SonInto the Storm, as well as for clients such as LEGO, Disney, and Mirada. Aaron now works as a concept artist at Naughty Dog, having recently contributed designs to Uncharted and The Last of Us.

  • " I only wish that Gnomon had existed when I was a kid. It's that brilliant nexus of imagination and practical reality; a place where dreamers learn to realize, share and bring to life the visions in their heads. The latest and greatest technology is meaningless without inspired instruction. "

    - JJ Abrams
    CEO, Bad Robot Productions