CG Survival Kit: Concept to Final Image

Strategies for Efficiency with Jeremy Cook

Chapter List


Working hard and working smart are not the same thing. In this lecture, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill as most people over-build, over-think and over-work. There's no such thing as cheating when you're up against a deadline. Using software: 3ds Max and software: Photoshop, Jeremy covers such topics as layout strategies, planning, keeping your 3D models simple, working holistically, digital matte strategies, rendering passes, polishing your final image and more. This lecture is geared toward beginner to intermediate artists.

Duration: 157 minutes

Format: SD 1024x768

Chapter List

  • 00. Preview
  • 01. Slideshow
  • 02. Concept and Layout
  • 03. High-Poly Modeling 1
  • 04. High-Poly Modeling 2
  • 05. Final Comp 1
  • 06. Final Comp 2

Jeremy Cook

3D Artist

Jeremy Cook has been a digital artist for over 14 years. Currently an Art Director for IDSoftware in Dallas, he has worked for studios such as Industrial Light and Magic and Blur Studio. As a modeler, matte painter and concept artist, his skillsets cover a wide range of the production process. Having worked on projects such as Transformers, Star Wars Episode 3, Mission Impossible 3, and countless TV commercials and game cinematics, he has accumulated a career’s worth of techniques focused on speed, efficiency and polished results.

  • "Jeremy has the rare combination of great talent and amazing speed. He's pretty much the definition of 'Ace'."

    - Jonathan Harb
    CEO and Creative Director Whiskytree