3D Character Design Vol. 1

Proto-concepting for Film

Chapter List

Description

In this tutorial, Scott Patton shows the processes he uses to create finished character designs for feature films. This tutorial explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.


Duration: 533 minutes

Format: SD 1024X768

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Quick ZBrush Demo
  • 03. Getting Started
  • 04. Scale and Proportion
  • 05. Fleshing out Muscles
  • 06. Blocking Head Forms
  • 07. Adjusting and Initial Head Detailing
  • 08. Overall Refining
  • 09. Adding Props: Clothing
  • 10. Adjusting the Pose
  • 11. Refining the Pose
  • 12. Adding Props and Extractions
  • 13. Fleshing out the Body
  • 14. Refining the Arms and Hands
  • 15. Refining the Face
  • 16. Rethinking the Head
  • 17. Continuing to Refine the Face
  • 18. Upper Body Details
  • 19. Leg Details
  • 20. Detailing the Face with Alphas
  • 21. Detailing the Body with Alphas
  • 22. Adding More Props and Final Details
  • 23. Grouping and Decimation for Posing
  • 24. Changing the Resolution for Posing
  • 25. T-Posing
  • 26. Cleaning up the Pose
  • 27. Finalizing the Pose

Scott Patton

Concept Artist Legacy Effects

Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Patton’s work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process. Joining practical and digital sculpting in his production workflow, Patton joined Stan Winston Studios and the design team for James Cameron’s Avatar. After the unfortunate death of Stan Winston in 2008, Patton helped the remaining S.W. team in creating a digital design department for their new company Legacy Effects. Since that time, Patton and Legacy have designed characters for Indiana Jones and the Kingdom of the Crystal Skull, John Carter of Mars, Pandorum, Iron Man 2, Thor, Cowboys and Aliens, Terminator Salvation and more.

  • "Scott Patton is a witch! Burn him! How else can you explain how he's so good at designing characters in 3-D? I don't think you can. No mere mortal can sculpt in 3-D with such swiftness and dexterity as he does. The best animators I've worked with can barely match the eye he has for detail. No... definitely a witch."

    - Andrew Stanton
    Writer/Director Wall-e, John Carter of Mars