ZBrush: Manimal 3D Sculpting Session

with Nick Zuccarello

Chapter List

Description

In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers. The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL


Duration: 199 minutes

Format: SD 1024x768

Nick Zuccarello

Graphics Trainer

Nick Zuccarello is a Graphics Trainer for Electronic Arts. (EA Tiburon) Nick Has worked in the computer graphics/video game industry for over 10 years. He has worked with companies such as Sony Online Entertainment, High Moon Studios and Electronic Arts as a Character/Creature Artist. He has worked on Star Wars Galaxies, Darkwatch and Madden Next Gen.