Octane Render for Maya

with Eric Keller

Chapter List

Description

In this lecture, Eric Keller introduces the Octane Render plug in for Maya 2016 by Otoy. Octane is a GPU based rendering system that uses the advanced technology of the latest CUDA graphic cards to create physically based photo realistic rendering quickly and easily. Each chapter in this lecture is devoted to a different aspect of the software. Using a variety of Maya scenes Eric demonstrates how to use Octane's toolset to create realistic shaders, lighting, textures, motion blur, and depth of field. You'll learn how to use the IPR Render view to quickly preview changes as you make them. You'll learn how to render hair, particle instances, render passes and image based lighting using Octane's artist friendly system.


Duration: 327 minutes

Format: HD 1920x1080

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. What is Octane?
  • 03. Octane Stand Alone Software
  • 04. Octane for Maya 2016 Plug-in
  • 05. Octane Render Settings in Depth Part 1
  • 06. Octane Render Settings in Depth Part 2
  • 07. Octane Lighting basics
  • 08. Advanced Octane Lighting
  • 09. Octane Shaders
  • 10. Octane Textures
  • 11. Octane cameras
  • 12. Rendering Hair and Maya Paint Effects using Octane
  • 13. Rendering Particle Instances
  • 14. Batch rendering Using Octane

Eric Keller

CG artist

Eric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization. Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, as well as created instructional videos for Pixologic's ZClassroom. He teaches Introduction to Digital Sculpting at the Gnomon School of Visual Effects and has been a guest lecturer at Harvard Medical School. Through his work with the pioneers of scientific visualization at Digizyme, Eric has recently been creating insect models and animations for renowned etymologist and author E O Wilson as part of the Life on Earth iBook project. Eric's professional and personal work center around taking inspiration from the natural world and the study of comparative zoology. Eric has been in participant in the ZBrush beta programs and has presented at the Pxologic Siggraph booth in 2011 and at the ZBrush User Group meetings in Hollywood in 2012.

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • "Eric Keller is a master ZBrush artist. Anyone who wants to know ZBrush in depth should buy this tutorial! For an in depth understanding ZBrush, look no further than Eric Keller's amazing works. I wish I could Crtl+C, Crtl+V what Eric Keller knows directly into my brain!"

    - Jared Krichevsky
    Creature Designer at The Aaron Sims Company