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Creating First Person Shooter Animations for Games

with Bill Buckley


This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding. Bill starts the tutorial by creating a base idle animation that is used as a starting point for all other animations created. He then creates a fire and a reload animation that utilizes both the character rig as well as a weapon rig, then showing how to successfully transfer those assets into Unreal while maintaining precise contact points and timing. Bill also shows how to manipulate existing blue prints within Unreal to achieve the best look and feel for your animations. This tutorial is a must for any animator that has a desire be an integral part of the development of a First Person Shooter title.

Duration: 219 Minutes

Format: HD 1920x1080

Bill Buckley

Animation Director First Contact Entertainment

Bill Buckley has been working as an animator and artist in the video game industry for over ten years and has worked on three of the top ten best-selling video game franchises in history. His roles have included Senior Animator, Story Artist, Digital Cinematographer, Concept Artist and currently, Animation Director with First Contact Entertainment. He has provided story art and animation on popular titles for companies such as THQ, Disney Interactive, Limbic, SCEA, Activision (Neversoft and Infinity Ward) and StarBreeze. His resume includes major titles such as Tony Hawk Proving Ground, WWE Smackdown vs. Raw, NBA 2007, Disney’s Club Penguin, eight Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick The Impossible Task in VR and ROM Extraction. His work has also been featured in commercials, comic books and theme park attractions. When Bill is not transforming his wild imagination into usable art assets, he enjoys mentoring and teaching game art to aspiring artists. He has lectured at universities and conventions, both domestic and abroad, and has published two graphic novels as well as contributed to numerous gaming textbooks. Bill received a BA in Fine Art with an emphasis on Entertainment Arts and Animation. Bill lives in Southern California with his talented and gorgeous wife (who wrote this bio) and his adorable baby girls.