Character Design and Modeling for Next-Gen Games

with Vitaly Bulgarov

Chapter List


In this lecture, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using Xsi®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within Xsi, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Duration: 140 minutes

Format: SD 1024x768

Chapter List

  • 00. Preview
  • 01. Introduction
  • 02. Tools and Features
  • 03. Concept Modeling
  • 04. Concept Art
  • 05. Hard Surface Modeling
  • 06. Organic Sculpting
  • 07. Final Details

Vitaly Bulgarov

3D Artist

Vitaly Bulgarov is an award-winning 3D artist who is currently working at Blizzard Entertainment as a Cinematic Artist. He started his career in Moldova as a freelance artist about six years ago. After moving to Moscow he worked in major Russian game developing studios as a full-time artist and at the same time continued freelancing for American and European studios. Vitaly regularly contributes to online CG artist forums and has won many awards including a CGChoice award as well as the 3DTotal Excellence Award. His work has been published in “Eposé 3” and “D’artiste.”

  • "When I came across Vitaly’s work for the first time I was really impressed by his notion of design, shapes and form. In addition to Vitaly’s mechanical design, which is one of the best that I have ever seen, his creative organic design has an extremely strong style, which make his work very unique. I am very proud to have Vitaly on my team."

    - Fausto De Martini
    3D Art Director