The Gnomon Workshop

'Gears of War' Creature Design

Sketch, Model and Paint with James Hawkins


In this title Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

Duration: 188 minutes

Format: SD 1024x768

James Hawkins

Senior Concept Artist, Boss Key Productions

James Hawkins is a Senior Concept Artist at Epic Games located in Raleigh, North Carolina. He graduated from James Madison University with a Bachelors degree in fine arts. He worked at several companies including Timeline Entertainment, Ritual Entertainment and Legend Entertainment. In 2003 Jay joined the Epic team and has been the primary concept artist for characters, weapons and vehicles. His credits at Epic include Unreal Championship 2, Unreal Tournament 3, Gears of War and Gears of War 2.

  • "Working with Jay was an Art Director’s dream. He always tries to find new twists to bring to the mix, both in form and composition of his concepts, but also in his workflow and methodologies. From characters, to creatures, to weapons, and even the iconic Crimson Omen, Jay's skills as an artist shine through in all parts of the projects he works on."

    - Jerry O’Flaherty
    Art Director, Gears of War