Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists. Rather than focusing on an isolated effect element, instructor Raúl Ruiz approaches VFX as part of a complete presentation shot, covering the planning, animation support, shot setup, implementation, and final polish needed to make the work read clearly on screen.
This workshop begins with the ideation and shot planning, using references, a quick storyboard, and anchor frames to define timing beats and visual intent. From there, Raúl creates a short support animation in Cascadeur, imports it into Unreal, and establishes the shot context in Sequencer through camera, composition, and lighting decisions. Before building the final systems, he shows how to use simple timing proxies to lock scale, spacing, and rhythm.
The core of this workshop focuses on Niagara. Raúl builds the effect in three practical phases: charge-up, beam launch, and blast/dispersal. Along the way, he shows how to create supporting materials and textures, reveals useful controls, and explains the math behind masks, falloffs, breakup, and noise shaping. The final lesson covers how to render in Unreal Sequencer and apply a subtle After Effects polish pass to enhance the presentation without hiding the real-time work.
Throughout the workshop, he shares production-oriented insights on readability, shot context, iteration control, parameterization, and making VFX decisions that serve both artistic intent and practical workflow. By completing this workshop, artists will have developed an understanding of how to plan and construct a complete Unreal VFX shot from start to finish, rather than just assembling isolated Niagara elements.
Downloadable files include the Unreal Engine project, Niagara systems and materials, animation assets, EmberGen flipbooks, textures, and supporting scene files used during the workshop.
10 Lessons
This opening lesson introduces the workshop objective: how to build a polished, production-ready shot of a charged energy beam in Unreal Engine. Instructor Raúl Ruiz breaks down the final target, the three main phases — charge, beam, and blast — and the expected deliverables. He also clearly establishes the workflow, scope, and decision-making lens used throughout the workshop from start to finish.
Duration: 3m 45s
In this second lesson, Raúl gathers visual references to define the shot language. The goal here is not exhaustive preproduction, but to create clear direction. By identifying key timing beats early, he shows how to reduce guesswork and keep the VFX work aligned with presentation needs, right from the start.
Duration: 3m 34s
This lesson covers creating a short custom animation blockout in Cascadeur to support the shot. Rather than relying on a generic placeholder pose, Raúl builds motion that reinforces intent, energy, and timing. The process helps to support the decision-making throughout the remaining lessons of this workshop.
Duration: 8m 50s
In this lesson, Raúl shows how to import the animation and assemble the shot inside Sequencer. This lesson focuses on camera placement, composition, lighting, and the overall visual read of the moment. He also shows how, even before the Niagara work begins, strong shot context can elevate the final effect and guide artistic priorities later on.
Duration: 4m 13s
Before building the final systems, Raúl shows how to use simple placeholder geometry and create a quick storyboard with anchor frames. This practical lesson keeps the shot grounded and prevents unnecessary iteration. He also explains how proxies make it easier to judge composition and pacing before investing time in more detailed Niagara work later.
Duration: 14m 45s
This lesson begins the core Niagara build by constructing the charge-up phase. Raúl shows how to create materials and textures as needed, he exposes practical controls, and explains the math behind masks, falloffs, and noise shaping. His emphasis is on building a flexible setup that reads clearly and remains art-directable throughout.
Duration: 15m 46s
In this lesson, Raúl develops the beam system itself: its shape, breakup, motion language, and timing behavior. He focuses on material-driven shaping and parameterization so that the effect remains controllable within the shot. This lesson is about readability, energy, and making the launch feel intentional both technically and artistically in motion overall.
Duration: 16m 33s
This lesson is all about the final build, where Raúl shows how to create the blast and dispersal phase. His goal is to reveal how to make every phase feel related, purposeful, and presentation-ready.
Duration: 24m 38s
This final lesson covers exporting the final shot from Sequencer and applying a subtle After Effects polish pass. Raúl demonstrates how to do a cohesion pass across all stages of the effect; he explains how he keeps the post-work light and supportive rather than corrective.
Duration: 11m 46s
In this bonus lesson, Raúl showcases how to use the work completed throughout the workshop to quickly create variations and develop new effects without building entirely new assets from scratch. His approach is an effective technique for producing quick versions with consistency and placeholders for gameplay testing.
Duration: 20m
Primary tools
For this workshop you’ll need:
* Note that these programs and materials will not be supplied with the course.
Project Files
When you download the project files accompanying this workshop, you'll get access to Raúl’s Unreal Engine project. Inside, you'll find:
- Energy Beam Unreal Project (.zip) — Raúl’s complete Unreal project with final Niagara systems, materials, Sequencer shot, lighting, and scene setup
Skills Covered
Who’s this Workshop for?
This workshop will be most useful for artists who can navigate Unreal Engine comfortably but want a stronger production mindset around planning, timing, parameterization, and polish. It is also relevant for students building portfolio pieces who want to move beyond isolated effects and learn how animation, camera, lighting, and compositing support a more professional result.
Learning Outcomes
By completing this workshop, artists will learn how to plan a production-ready VFX shot using references, anchor frames, and timing beats.
Learn how to:
- Build a custom support animation in Cascadeur to strengthen presentation and shot intent.
- Set up a cinematic Unreal Sequencer scene with camera, composition, lighting, and context.
- Use timing proxies to lock scale and rhythm before implementing final Niagara systems.
- Use materials to create masks, falloffs, and noise shaping.
- Construct a readable beam launch with parameterized shaping, breakup, motion language, and shot control.
- Export the final shot and apply a subtle post pass for presentation polish.








