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Concept Art & Matte Painting for Film
Workshop

Concept Art & Matte Painting for Film

A Workshop
by Igor Staritsin

Advanced Techniques using Photoshop, Maya & Nuke with Igor Staritsin

intermediate
3h 37m
11 Lessons
A Workshop
by Igor Staritsin
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Industrial Light & Magic Art Director Igor Staritsin covers essential and advanced Photoshop techniques that professional concept artists and matte painters use daily in the film and visual effects industry. Topics include image extraction, blending modes, color correction, photo integration, and the core compositing workflows required to build believable, production-ready environments. 


In this 3.5-hour workshop, Igor explores how to maintain visual consistency across complex scenes, manage light and atmospheric depth, and efficiently organize layers for large-scale matte painting projects. Throughout the process, he demonstrates how to use industry-standard tools, primarily Photoshop and Maya, to build a workflow that reflects real production environments.

Once the fundamentals are established, Igor shows how to apply them in a practical, production-style exercise by creating a destroyed city matte painting from start to finish. Starting with a clean plate, he details how to progressively build a full set extension, design and integrate realistic destruction, and refine every detail to achieve a cohesive, cinematic result. He emphasizes storytelling through environment design, ensuring that every element contributes to a convincing sense of scale, history, and mood.

In the final stage, he teaches how to elevate the matte painting into a cinematic concept keyframe by integrating characters and 3D elements created and assembled in Maya. This step focuses on camera framing, focal hierarchy, and narrative impact, ultimately transforming the piece into a compelling image that communicates the look and atmosphere of a potential film shot.

Igor’s workshop is uniquely built directly on years of professional production experience in the film and VFX industry. Every technique and workflow he demonstrates is grounded in real-world practice and delivered using industry-standard tools and methods. His goal is not only to teach software skills, but to clearly explain how professional matte paintings are created under real studio conditions, closely mirroring the expectations and pipeline of a working concept artist or matte painter.


11 Lessons

01Analyzing PhotographyFree

Igor Staritsin begins his workshop by analyzing photography. He explains how to study photographic references with a trained artistic eye. He teaches how to break down composition, lighting, color, atmosphere, and focal hierarchy to understand what makes an image effective. This opening lesson helps artists extract valuable visual information to create believable environments in concept art.

Duration: 14m 37s

Analyzing Photography
028-bit vs. 16-bit Systems

In this second lesson, Igor explores the difference in tonal depth and color precision between bit depths in Photoshop. Artists will learn how 16-bit images preserve smoother gradients and reduce banding, while 8-bit files are more limited but standard for delivery. This lesson will help artists make informed technical workflow decisions.

Duration: 5m 44s

8-bit vs. 16-bit Systems
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03Extracting Techniques

In this lesson, Igor demonstrates professional methods for isolating elements from images with precision and control. Artists will learn how to use selection tools, masks, and channels to cleanly separate subjects from backgrounds. These techniques are essential for integrating assets seamlessly into complex matte painting and concept workflows.

Duration: 23m 55s

Extracting Techniques
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04Core Photoshop Tools & Workflows

This lesson brings together essential Photoshop tools and workflows for professional matte painting and concept art. Artists will learn how to isolate and mask complex elements, control blending modes, refine color and lighting, and customize brushes for natural painting. Igor focuses on developing efficient, flexible workflows that let artists integrate imagery seamlessly while maintaining realism, depth, and visual consistency.

Duration: 39m 40s

Core Photoshop Tools & Workflows
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05Working with Plate Photography: Making Clean Plate

In this lesson, Igor focuses on preparing and cleaning photographic plates for professional matte painting workflows. Artists will learn how to remove unwanted elements, repair textures, and rebuild missing areas to create a neutral base image. This clean plate will become the foundation for the following environment extensions and visual effects integration lessons.

Duration: 26m 10s

Working with Plate Photography: Making Clean Plate
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06Set Extensions in Photoshop

In this lesson, Igor explores how to expand existing photographic environments beyond their original frame. Artists will learn how to extend landscapes, architecture, and atmosphere using painting, compositing, and photo integration techniques. Igor focuses on creating seamless, believable additions that maintain perspective, lighting, and visual continuity.

Duration: 14m 8s

Set Extensions in Photoshop
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07Destroyed City Matte Painting: Part 1

In this lesson, Igor shows how to construct a cinematic destroyed urban environment from the ground up. Artists will learn to establish composition, perspective, and large-scale structural layout using a clean plate as a base. At this stage, Igor focuses on blocking in major forms, defining destruction patterns, and setting the overall mood and narrative direction for the final matte painting.

Duration: 17m 28s

Destroyed City Matte Painting: Part 1
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08Destroyed City Matte Painting: Part 2

In this second part of the matte painting workflow, Igor continues refining the urban destruction environment by adding detail, texture, and atmospheric depth. Artists will learn to integrate debris, enhance lighting and shadow consistency, and improve material realism. This lesson emphasizes polishing the composition, strengthening storytelling elements, and bringing the matte painting closer to a final cinematic quality.

Duration: 19m 11s

Destroyed City Matte Painting: Part 2
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09Destroyed City Matte Painting: Part 3

In the final part of the matte painting workflow, Igor shows how to finalize the cinematic environment by refining all remaining details and enhancing overall polish. Artists will learn to focus on advanced compositing adjustments, atmospheric effects, global color grading, and final element integration. This lesson emphasizes how to achieve a fully cohesive, production-ready matte painting with strong cinematic storytelling and visual impact.

Duration: 17m 36s

Destroyed City Matte Painting: Part 3
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10Destroyed City Concept Painting: Part 1

In Part 1 of Igor’s concept painting workflow, he shows how to reinterpret the existing matte painting as a foundation for further concept development. Artists will learn how to adapt and redesign established environments, and push the mood, storytelling, and design choices further while maintaining consistency with the original base. Igor focuses on iterative creative development and visual exploration in this lesson.

Duration: 19m 37s

Destroyed City Concept Painting: Part 1
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11Destroyed City Concept Painting: Part 2

In this final lesson, Igor continues refining and evolving the existing matte painting into a more advanced concept design. Artists will learn to add more detail, explore alternative design decisions, and enhance storytelling, atmosphere, and composition. Igor focuses on finalizing, refining, and creatively expanding the original visual foundation. He finishes by integrating the character and 3D into the painting.

Duration: 18m 53s

Destroyed City Concept Painting: Part 2
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Primary tools

For this workshop you’ll need:

Nuke
Maya
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for aspiring and intermediate concept artists, matte painters, environment artists, and illustrators who want to develop production-ready skills for the film and visual effects industry. It’s ideal for artists with a basic understanding of Photoshop who want to learn professional workflows used in feature films. 


Artists will gain practical experience creating cinematic environments, integrating photographic and 3D elements, and producing portfolio-quality artwork that reflects real studio expectations. Whether your goal is to pursue a career in concept art, matte painting, or visual development, this workshop will provide a solid foundation in the techniques and workflows commonly used in today's film and VFX production.


Learning Outcomes

By completing this workshop, artists will have developed a practical workflow for creating cinematic environments using techniques that reflect real studio expectations.


Key skills include:


  • How to use essential and advanced Photoshop techniques for professional concept art and matte painting workflows. 
  • How to master image extraction, blending modes, color correction, and photo integration for believable environment creation.
  • How to develop production-ready compositing workflows used in film and visual effects studios for complex scenes. 
  • How to practice maintaining visual consistency, atmospheric depth, and lighting cohesion across large-scale environment paintings.
  • How to create a destroyed city matte painting from scratch, starting with a clean plate and structured approach.
  • How to build a full set extension with realistic destruction and detailed environmental storytelling elements.
  • How to transform matte paintings into cinematic keyframes by integrating characters and 3D elements effectively.
  • How to improve composition skills through camera framing, focal hierarchy, and cinematic storytelling techniques.
  • How to simulate a real production pipeline experience similar to working as a concept artist or matte painter in VFX.

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Workshop
Concept Art & Matte Painting for Film
Advanced Techniques using Photoshop, Maya & Nuke with Igor Staritsin
A Workshop by Igor StaritsinArt Director
intermediate
3h 37m
11 Lessons
Instructor Igor StaritsinArt Director

Igor Staritsin is a renowned art director, concept artist, and matte painter in the visual effects and filmmaking industry. A classically trained painter, Igor has been creating art for as long as he can remember, developing his craft with brushes and a canvas long before transitioning into the digital realm. His foundation in fine art gives his work distinctive depth and a painterly quality that sets it apart in cinematic visuals.


Igor began his professional journey in 2008 with Disney and has since contributed to over 60 major films and video game cinematics. His credits include iconic franchises such as Alien, Star Wars,  Predator, Tron, Star Trek, Indiana Jones, Jurassic Park, Ant-Man, Godzilla, Black Panther, Game of Thrones, Final Fantasy, and many more. 


Igor was one of the art directors on Alien: Romulus, which was nominated for an Academy Award for Best Visual Effects in 2024. He was also a part of the VES Award-winning team for Outstanding Visual Effects, serving additional art direction on Lost Ollie and Ultraman: Rising, which won an HPA Award for Outstanding Visual Effects.

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  • Igor is always bringing something to the table. His problem-solving skills are always showcased with clients and in the final results (the shots in the movie). I like how he balances the technical side of VFX work and always pushes to make "the shot" emotional with his painter background. Knowledge of lighting, color, and composition are truly things he is not afraid to play with. I guess he practices what he preaches.

    - David Nakabayashi
    Creative Director at Industrial Light & Magic, Art Department

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