The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day workflow for 3ds Max, ZBrush and Photoshop.
Duration: 171 minutes
Format: HD 1280x720
David Lesperance is an environment artist who has worked in the CG entertainment field for almost eight years. He has a degree in Fine Arts and is active in the CG community. David is currently working with Microsoft and the 343 industry team on Halo 4. David's game experience includes work on Mortal Kombat DC, Tony Hawk Ride and StarCraft 2. His experience also includes work with Blizzard Entertainment's cinematic division, on such titles as Diablo 3, WoW Cataclysm, and the StarCraft projects.
"In my experience of almost 10 years in this industry, I don't think I've met anyone with more passion to grow as an artist, become better, and find smarter and faster ways of working than David Lesperance. He is an exceptional artist and encourages those he works with to be exceptional as well."
"David Lesperance is one of the most prolific 3D environment artists I've ever met. It's fascinating to see how he, being so detail-oriented, manages to produce huge amount of work in zero time. Besides that, David is famous for his technical approach for 3d art and his constant search for more efficient ways of doing things. I won't be surprised if I come across a tutorial from him called "How to crank-out a super-detailed environment set in one day"