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release archive

Photo Collage Prototyping with Ryan Hawkins

The Gnomon Workshop is pleased to announce the release of “Photo Collage Prototyping” with Ryan Hawkins.

 

In this demonstration Ryan explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly.

release archive

Environment Design for Film: Integrating 2D and 3D Techniques with Maciej Kuciara

The Gnomon Workshop is pleased to announce the release of "Environment Design for Film: Integrating 2D and 3D Techniques " with Maciej Kuciara. 

 

From quick thumbnails to a finished illustration, in this presentation Maciej Kuciara explores his techniques and workflow used in film production to create environment designs with a hybrid 2D/3D approach. Beginning with the 2D design of a sci-fi scene in Photoshop, Maciej then switches to 3ds Max to resolve the design of the ship while blocking the final composition. 

events

Autodesk User Group Meeting

Autodesk User Group Meeting, Thursday, September 11th

release archive

Creating Believable 3D Environments: The Making of “Unmystified” with Seth Thompson

The Gnomon Workshop is pleased to announce the release of "Creating Believable 3D Environments: The Making of 'Unmystified' " with Seth Thompson.

 

Seth shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. 

release archive

Performance & Acting: Creating Believable Characters with In-Ah Roediger

The Gnomon Workshop is pleased to announce the release of "Performance & Acting: Creating Believable Characters" with In-Ah Roediger.

 

In-Ah Roediger shares a step-by-step walkthrough of the process of working on a short animation that requires lipsync. She covers all the basics, from shot planning and getting your reference material together, to polishing your curves and animation in order to give it that extra push.

release archive

3D Character Design: Sculpt, Model, Render with Josh Herman

The Gnomon Workshop is pleased to announce the release of “3D Character Design: Sculpt, Model, Render” with Josh Herman.

 

Josh guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks.